partial fix sun system

This commit is contained in:
Vladimir Koshevarov
2022-12-12 16:50:26 +02:00
parent 71d9f79442
commit c6e463e795
3 changed files with 93 additions and 91 deletions
+66 -66
View File
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 495, y: 0} m_AnchoredPosition: {x: 495, y: -85.33}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 990, y: 70.22}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1985043056 --- !u!114 &1985043056
MonoBehaviour: MonoBehaviour:
@@ -19784,10 +19784,10 @@ RectTransform:
m_Father: {fileID: 630928163} m_Father: {fileID: 630928163}
m_RootOrder: 1 m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 615, y: 0} m_AnchoredPosition: {x: 615, y: -30.11}
m_SizeDelta: {x: 0, y: 40.22} m_SizeDelta: {x: 700, y: 40.22}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &2075350865 --- !u!114 &2075350865
MonoBehaviour: MonoBehaviour:
+1 -1
View File
@@ -2,7 +2,7 @@
namespace Assets.Scripts.Actions namespace Assets.Scripts.Actions
{ {
public class Eat : IPlayerAction, Interfaces.ISellable public class Eat : IPlayerAction, ISellable
{ {
public decimal Price { get; private set; } public decimal Price { get; private set; }
+26 -24
View File
@@ -40,15 +40,16 @@ public class TimeManager : MonoBehaviour
private float _timer; private float _timer;
[SerializeField] [SerializeField]
private float _minuteToRealTime = 0.01f; private float _minuteToRealTime = 0.05f;
public static TimeSpan CurrentTime { get; private set; } private static TimeSpan _currentTime;
public static TimeSpan CurrentTime => _currentTime;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
_timer = _minuteToRealTime; _timer = _minuteToRealTime;
CurrentTime = TimeSpan.Zero + TimeSpan.FromHours(_startHour); _currentTime = TimeSpan.Zero + TimeSpan.FromHours(_startHour);
_sunriseTime = TimeSpan.FromHours(_sunriseHour); _sunriseTime = TimeSpan.FromHours(_sunriseHour);
_sunsetTime = TimeSpan.FromHours(_sunsetHour); _sunsetTime = TimeSpan.FromHours(_sunsetHour);
} }
@@ -57,7 +58,7 @@ public class TimeManager : MonoBehaviour
void Update() void Update()
{ {
UpdateTime(); UpdateTime();
//RotateSun(); RotateSun();
} }
private void UpdateTime() private void UpdateTime()
@@ -65,36 +66,37 @@ public class TimeManager : MonoBehaviour
_timer -= Time.deltaTime; _timer -= Time.deltaTime;
if (_timer <= 0) if (_timer <= 0)
{ {
CurrentTime = CurrentTime.Add(TimeSpan.FromMinutes(1)); _currentTime = _currentTime.Add(TimeSpan.FromMinutes(1));
OnMinuteChanged?.Invoke(); OnMinuteChanged?.Invoke();
_timer = _minuteToRealTime; _timer = _minuteToRealTime;
} }
} }
//private void RotateSun() private void RotateSun()
//{ {
// float sunLightRotation;
// if (_currentTime.TimeOfDay > _sunriseTime && _currentTime.TimeOfDay < _sunsetTime)
// {
// TimeSpan sunriseToSunsetDuration = CalculateTimeDifference(_sunriseTime, _sunsetTime);
// TimeSpan timeSinceSunrise = CalculateTimeDifference(_sunriseTime, _currentTime.TimeOfDay);
// double percentage = timeSinceSunrise.TotalMinutes / sunriseToSunsetDuration.TotalMinutes; float sunLightRotation;
if (_currentTime > _sunriseTime && _currentTime < _sunsetTime)
{
TimeSpan sunriseToSunsetDuration = CalculateTimeDifference(_sunriseTime, _sunsetTime);
TimeSpan timeSinceSunrise = CalculateTimeDifference(_sunriseTime, _currentTime);
// sunLightRotation = Mathf.Lerp(0, 180, (float)percentage); double percentage = timeSinceSunrise.TotalMinutes / sunriseToSunsetDuration.TotalMinutes;
// }
// else
// {
// TimeSpan nightDuration = CalculateTimeDifference(_sunsetTime, _sunriseTime);
// TimeSpan timeSinceSunset = CalculateTimeDifference(_sunsetTime, _currentTime.TimeOfDay);
// double percentage = timeSinceSunset.TotalMinutes / nightDuration.TotalMinutes; sunLightRotation = Mathf.Lerp(0, 180, (float)percentage);
}
else
{
TimeSpan nightDuration = CalculateTimeDifference(_sunsetTime, _sunriseTime);
TimeSpan timeSinceSunset = CalculateTimeDifference(_sunsetTime, _currentTime);
// sunLightRotation = Mathf.Lerp(180, 360, (float)percentage); double percentage = timeSinceSunset.TotalMinutes / nightDuration.TotalMinutes;
// }
// _sunLight.transform.rotation = Quaternion.AngleAxis(sunLightRotation, Vector3.right); sunLightRotation = Mathf.Lerp(180, 360, (float)percentage);
//} }
_sunLight.transform.rotation = Quaternion.AngleAxis(sunLightRotation, Vector3.right);
}
private void UpdateLightSettings() private void UpdateLightSettings()
{ {