small fixes
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@@ -89,7 +89,7 @@ public abstract class BaseCharacter : MonoBehaviour
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return false;
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}
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public TaskStatus Rotate(Vector3 target)
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protected TaskStatus Rotate(Vector3 target)
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{
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var targetRot = Quaternion.LookRotation(target);
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Quaternion rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(target), 10 * Time.deltaTime);
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@@ -51,10 +51,11 @@ public class Player : BaseCharacter
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GameManager.Instance.Time.OnMinuteChanged -= UpdateStatsByClock;
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}
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public void SetPosition(Vector3 desiredPosition)
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public void SetPosition(Transform desiredPosition)
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{
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_navAgent.Warp(desiredPosition);
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_navAgent.Warp(desiredPosition.position);
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_navAgent.updatePosition = false;
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Rotate(desiredPosition.forward * -1);
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}
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public void GoToPoint(BaseInteractableObject point)
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