Big city with NavMesh
This commit is contained in:
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- _GlossMapScale: 1
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- _OcclusionStrength: 1
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- _SpecularHighlights: 1
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@@ -72,3 +81,4 @@ Material:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
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- _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1}
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@@ -1763,12 +1763,12 @@ Light:
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m_Color: {r: 0.32941177, g: 0.84705883, b: 0.8784314, a: 1}
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m_Range: 10
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m_SpotAngle: 30
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m_InnerSpotAngle: 21.80208
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@@ -2561,12 +2561,12 @@ Light:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 705507993}
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m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
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m_Intensity: 1.2
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m_Range: 10
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m_SpotAngle: 30
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m_InnerSpotAngle: 21.80208
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@@ -2575,10 +2575,10 @@ Light:
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m_Type: 2
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m_Resolution: -1
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m_CustomResolution: -1
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m_Strength: 1
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m_Bias: 0.02
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m_NormalBias: 0.16
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m_NearPlane: 0.5
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m_Strength: 0.8
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m_Bias: 0.05
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m_NearPlane: 0.2
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e00: 1
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m_Lightmapping: 1
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m_Lightmapping: 4
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m_AreaSize: {x: 1, y: 1}
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m_BounceIntensity: 0
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m_BounceIntensity: 1
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m_ColorTemperature: 6570
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m_UseColorTemperature: 0
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m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
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m_UseBoundingSphereOverride: 0
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m_UseViewFrustumForShadowCasterCull: 1
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m_ShadowRadius: 0
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m_ShadowAngle: 9.2
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m_ShadowAngle: 0
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fileFormatVersion: 2
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Load Diff
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+1
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Binary file not shown.
Reference in New Issue
Block a user