New characters

This commit is contained in:
Vladimir Koshevarov
2022-11-16 19:10:01 +02:00
parent d25171c833
commit de20e774eb
47 changed files with 2341 additions and 139 deletions
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namespace Assets.Scripts.Actions.Interfaces
{
internal interface ISellableItem
{
public double Cost { get; }
}
}
namespace Assets.Scripts.Actions.Interfaces
{
internal interface ISellableItem
{
public double Price { get; }
}
}
+76 -74
View File
@@ -1,74 +1,76 @@
public class PlayerController : MonoBehaviour
{
public Stat money = new Stat("Money", 100.00);
public Stat rentAccount = new Stat("Rent Account", 0);
public Stat foodEnergy = new Stat("Food Energy", 0);
public Stat restEnergy = new Stat("Rest Energy", 0);
// bank
public Stat bankAccount = new Stat("Bank Account", 0);
// jobs
public Stat job = new Stat("Unemployed", 0);
// Knowledge for University Jobs
public Stat literatureKnowledge = new Stat("LiteratureKnowledge", 0);
public Stat mathematicsKnowledge = new Stat("MathematicsKnowledge", 0);
public Stat computerScienceKnowledge = new Stat("ComputerScienceKnowledge", 0);
// Knowledge for Factory Jobs
public Stat electronicsKnowledge = new Stat("ElectronicsKnowledge", 0);
public Stat roboticsKnowledge = new Stat("RoboticsKnowledge", 0);
public Stat industrialDesignKnowledge = new Stat("IndustrialDesignKnowledge", 0);
public Stat careerPoints = new Stat("careerPoints", 0);
// Achievements - to WIN the game
public Stat whealthAchievement = new Stat("whealthAchievement", 999999);
public Stat educationAchievement = new Stat("educationAchievement", 999999);
public Stat careerAchievement = new Stat("careerAchievement", 999999);
public Stat happinessAchievement = new Stat("happinessAchievement", 999999);
// Inventory items
public Stat freezerItem = new Stat("Freezer Item", 400, 1);
public Stat clothesItem = new Stat("Clothes Item", 200, 3);
public Stat booksItem = new Stat("Books Item", 150, 2);
public Stat tvItem = new Stat("Tv Item", 1500, 1);
public Stat laptopItem = new Stat("Laptop Item", 3000, 1);
private int _day;
public int Clock;
// Start is called before the first frame update
void Start()
{
_moneyText.text = $"Money: {money.Value}$";
}
// Update is called once per frame
void Update()
{
}
public void StartNewDay()
{
Clock = 24;
}
public bool TryBuyAction(BaseAction action)
{
if (action is ISellableItem)
{
if (!money.deduct(((ISellableItem)action).Cost))
return false;
_moneyText.text = $"Money: {money.Value}$";
}
action.ApplyAction(this);
return true;
}
}
using Assets.Scripts.Actions;
using Assets.Scripts.Actions.Interfaces;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public Stat money = new Stat("Money", 100.00);
public Stat rentAccount = new Stat("Rent Account", 0);
public Stat foodEnergy = new Stat("Food Energy", 0);
public Stat restEnergy = new Stat("Rest Energy", 0);
// bank
public Stat bankAccount = new Stat("Bank Account", 0);
// jobs
public Stat job = new Stat("Unemployed", 0);
// Knowledge for University Jobs
public Stat literatureKnowledge = new Stat("LiteratureKnowledge", 0);
public Stat mathematicsKnowledge = new Stat("MathematicsKnowledge", 0);
public Stat computerScienceKnowledge = new Stat("ComputerScienceKnowledge", 0);
// Knowledge for Factory Jobs
public Stat electronicsKnowledge = new Stat("ElectronicsKnowledge", 0);
public Stat roboticsKnowledge = new Stat("RoboticsKnowledge", 0);
public Stat industrialDesignKnowledge = new Stat("IndustrialDesignKnowledge", 0);
public Stat careerPoints = new Stat("careerPoints", 0);
// Achievements - to WIN the game
public Stat whealthAchievement = new Stat("whealthAchievement", 999999);
public Stat educationAchievement = new Stat("educationAchievement", 999999);
public Stat careerAchievement = new Stat("careerAchievement", 999999);
public Stat happinessAchievement = new Stat("happinessAchievement", 999999);
// Inventory items
public Stat freezerItem = new Stat("Freezer Item", 400, 1);
public Stat clothesItem = new Stat("Clothes Item", 200, 3);
public Stat booksItem = new Stat("Books Item", 150, 2);
public Stat tvItem = new Stat("Tv Item", 1500, 1);
public Stat laptopItem = new Stat("Laptop Item", 3000, 1);
private int _day;
public int Clock;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void StartNewDay()
{
Clock = 24;
}
public bool TryBuyAction(BaseAction action)
{
if (action is ISellableItem)
{
if (!money.deduct(((ISellableItem)action).Price))
return false;
}
action.ApplyAction(this);
return true;
}
}