items menu WIP
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@@ -3180,7 +3180,7 @@ MonoBehaviour:
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m_Name:
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_interactionPoint: {fileID: 916166178}
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_radialMenuPrefab: {fileID: 0}
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_menuActions: []
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--- !u!1 &1494404565 stripped
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@@ -8849,6 +8849,17 @@ PrefabInstance:
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propertyPath: _menuActions.Array.size
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@@ -9761,7 +9772,7 @@ MonoBehaviour:
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m_Name:
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_interactionPoint: {fileID: 562878396817531481}
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_radialMenuPrefab: {fileID: 0}
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_menuActions: []
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_particleSystem: {fileID: 613891113367342020}
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--- !u!114 &3011613922045202185
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MonoBehaviour:
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@@ -1,13 +1,13 @@
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using System.Runtime.Serialization;
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public enum JobPositions { Unemployed,Cashier, Clerk, ManagerAssistaint, Manager };
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public enum EducationSkill { NotEducated, School, HightSchool,University};
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public enum PlayerStates { Awake, Sleeping, Eating,Working }
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public enum JobPositions { Unemployed, Cashier, Clerk, ManagerAssistaint, Manager };
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public enum EducationSkill { NotEducated, School, HightSchool, University };
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public enum ItemsMenuActions { Cancel, Sleep, Eat, Put, Take }
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public enum PlayerStates { Awake, Sleeping, Eating, Working }
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public enum StatsId { Money, RentAccount, Food, Energy, BankAccount, Job, }
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public enum Tasks { Move, Interact, Rotate };
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public enum TaskStatus { Waiting, InProgress, Complete };
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public enum InteractionStatus { Complete, WaitForChoose, InProgress, FarFromPlayer };
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public enum InteractionStatus { Complete, WaitForChoose, InProgress, FarFromPlayer };
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public enum AnimationStates
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{
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[EnumMember(Value = "Idle")]
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@@ -1,5 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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public class BaseInteractableObject : MonoBehaviour
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@@ -7,16 +7,17 @@ public class BaseInteractableObject : MonoBehaviour
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[SerializeField]
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public Transform _interactionPoint;
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[SerializeField]
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public PopupItemMenu _radialMenuPrefab;
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public List<ItemsMenuActionSO> _menuActions;
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protected Player _player;
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private InteractionStatus _currentStatus=InteractionStatus.Complete;
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public InteractionStatus Interact(Player player)
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{
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_player=player;
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if (_currentStatus == InteractionStatus.Complete)
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if (_currentStatus == InteractionStatus.Complete && _menuActions.Any())
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{
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UIManager.Instance.ShowItemsMenu(PopupMenuCallback);
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UIManager.Instance.ShowItemsMenu(_menuActions,PopupMenuCallback);
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_currentStatus = InteractionStatus.WaitForChoose;
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}
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else if(_currentStatus!=InteractionStatus.WaitForChoose)
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@@ -0,0 +1,8 @@
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@@ -0,0 +1,16 @@
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_Name: Cancel
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m_EditorClassIdentifier:
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ActionName: Cancel
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Action: 0
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m_Script: {fileID: 11500000, guid: 844a7de838b26b349aac023a7c8057d6, type: 3}
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m_Name: Sleep
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m_EditorClassIdentifier:
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ActionName: Sleep
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Action: 1
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@@ -0,0 +1,8 @@
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@@ -0,0 +1,8 @@
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using UnityEngine;
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[CreateAssetMenu()]
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public class ItemsMenuActionSO : ScriptableObject
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{
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public string ActionName;
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public ItemsMenuActions Action;
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}
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@@ -0,0 +1,11 @@
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defaultReferences: []
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@@ -1,5 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -8,12 +10,19 @@ public class PopupItemMenu : MonoBehaviour
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[SerializeField]
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private Button _popupMenuItemButtonPrefab;
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public void ShowButtons(Action menuButtonClick)
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public void ShowButtons(List<ItemsMenuActionSO> actions, Action menuButtonClick)
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{
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var button=Instantiate(_popupMenuItemButtonPrefab) as Button;
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button.transform.SetParent(transform,false);
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var button = Instantiate(_popupMenuItemButtonPrefab) as Button;
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button.transform.SetParent(transform, false);
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button.transform.localPosition = new Vector3(0, 100f, 0);
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var textMeshPro = button.GetComponent<TextMeshPro>();
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if (textMeshPro != null)
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{
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textMeshPro.text = actions[0].ActionName;
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}
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button.onClick.AddListener(() =>
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{
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menuButtonClick?.Invoke();
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@@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class UIManager : MonoBehaviour
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@@ -40,12 +41,12 @@ public class UIManager : MonoBehaviour
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jobSelector.ShowJobSelectionDialog(title, onCancel, onConfirm);
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}
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public void ShowItemsMenu(Action itemsMenuCallback)
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public void ShowItemsMenu(List<ItemsMenuActionSO> actions,Action itemsMenuCallback)
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{
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var popupMenu = Instantiate(_itemPopupMenuPrefab) as PopupItemMenu;
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popupMenu.transform.transform.SetParent(transform, false);
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popupMenu.transform.position = Input.mousePosition;
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popupMenu.ShowButtons(itemsMenuCallback);
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popupMenu.ShowButtons(actions,itemsMenuCallback);
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}
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public void Freeze()
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