fix popup item menu and refactor ui system
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@@ -39,7 +39,7 @@ public abstract class BaseInteractableObject : MonoBehaviour
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{
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case InteractionStatus.None:
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var filteredActions = _menuActions.Where(x => x.Value.IsEnabled).ToDictionary(i => i.Key, i => i.Value) ;
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UIManager.Instance.ShowItemsMenu(filteredActions, PopupMenuCallback);
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GameManager.Instance.UI.ShowItemPopupMenu(filteredActions, PopupMenuCallback);
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_currentStatus = InteractionStatus.WaitForChoose;
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break;
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case InteractionStatus.Complete:
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