fix popup item menu and refactor ui system
This commit is contained in:
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Name:
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_cameraSystem: {fileID: 1024770365}
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_uiSystem: {fileID: 311736549}
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serializedVersion: 2
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m_LocalPosition: {x: 0, y: 0, z: 0}
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propertyPath: _selectedObject
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@@ -3998,7 +4004,7 @@ PrefabInstance:
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@@ -4035,6 +4041,11 @@ PrefabInstance:
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value: -90
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@@ -4170,7 +4181,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_LocalRotation: {x: 0.38268346, y: 0.000000022481224, z: -0.0000000093120285, w: 0.92387956}
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m_LocalPosition: {x: 29.11, y: 5, z: -5}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -4787,7 +4798,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 2
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m_LocalRotation: {x: 0.38268346, y: 0.000000022481224, z: -0.0000000093120285, w: 0.92387956}
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m_LocalPosition: {x: 29.11, y: 5, z: -5}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -6725,6 +6736,74 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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_areaName: Central ave.
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--- !u!1001 &1492983807
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m_AddedComponents: []
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--- !u!1 &1498687847
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GameObject:
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m_ObjectHideFlags: 0
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@@ -9087,3 +9166,4 @@ SceneRoots:
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- {fileID: 1880854723}
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- {fileID: 495189437}
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- {fileID: 1291994925}
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- {fileID: 1492983807}
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@@ -39,7 +39,7 @@ public abstract class BaseInteractableObject : MonoBehaviour
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{
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case InteractionStatus.None:
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var filteredActions = _menuActions.Where(x => x.Value.IsEnabled).ToDictionary(i => i.Key, i => i.Value) ;
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UIManager.Instance.ShowItemsMenu(filteredActions, PopupMenuCallback);
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GameManager.Instance.UI.ShowItemPopupMenu(filteredActions, PopupMenuCallback);
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_currentStatus = InteractionStatus.WaitForChoose;
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break;
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case InteractionStatus.Complete:
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@@ -15,7 +15,7 @@ public class Bed : BaseInteractableObject
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private void OnAnimationFinished()
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{
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UIManager.Instance.ShowTimeSliderDialog("Go to sleep", "Sleep until", OnCancel, OnConfirm);
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GameManager.Instance.UI.ShowTimeSliderDialog("Go to sleep", "Sleep until", OnCancel, OnConfirm);
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}
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private void OnCancel()
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{
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@@ -42,7 +42,7 @@ public class CashierDesk : BaseInteractableObject
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BuyItems();
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break;
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case RadialMenuActions.Work:
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UIManager.Instance.ShowTimeSliderDialog($"Work", $"Work as {_playerJob.Description}", OnCancel, OnConfirm);
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GameManager.Instance.UI.ShowTimeSliderDialog($"Work", $"Work as {_playerJob.Description}", OnCancel, OnConfirm);
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break;
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default:
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print("unknown action");
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@@ -12,7 +12,7 @@ public class OfficeTable : BaseInteractableObject
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protected override void InteractAction(RadialMenuActions interactAction)
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{
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UIManager.Instance.ShowJobSelectionDialog("Job agency", null, OnConfirm);
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GameManager.Instance.UI.ShowJobSelectionDialog("Job agency", null, OnConfirm);
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}
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private void OnConfirm(JobInfoSO selectedJob)
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@@ -11,13 +11,11 @@ public class SelectedVisual : MonoBehaviour
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private void Start()
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{
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InGameMouseHandler.OnSelectedObjectChanged += Mouse_OnSelectedObjectChanged;
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print($"{_selectedObject.name} is subscribed to OnSelectedObjectChanged");
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}
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private void OnDestroy()
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{
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InGameMouseHandler.OnSelectedObjectChanged -= Mouse_OnSelectedObjectChanged;
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print($"{_selectedObject.name} is Unsubscribed to OnSelectedObjectChanged");
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}
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private void Mouse_OnSelectedObjectChanged(object sender, OnSelectedObjectChangedEventArgs e)
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@@ -4,6 +4,9 @@ public class GameManager : MonoBehaviour
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{
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[SerializeField]
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private CameraSystem _cameraSystem;
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[SerializeField]
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private UISystem _uiSystem;
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private bool _isPause;
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private InputSystem _inputSystem;
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@@ -14,6 +17,8 @@ public class GameManager : MonoBehaviour
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public InputSystem Input => _inputSystem;
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public SceneManager Scene => _sceneManager;
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public TimeSystem Time => _timeSystem;
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public UISystem UI => _uiSystem;
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public static GameManager Instance { get; private set; }
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private void Awake()
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@@ -39,6 +39,8 @@ public class InGameMouseHandler : UnityEngine.Object
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{
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if (!EventSystem.current.IsPointerOverGameObject())
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{
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GameManager.Instance.UI.ClosePopupMenu();
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if (_selectedObject != null)
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{
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_waypointVisual.SetWaypoint(_selectedObject._interactionPoint.position);
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@@ -58,26 +60,16 @@ public class InGameMouseHandler : UnityEngine.Object
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public void Update()
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{
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_ray = _camera.ScreenPointToRay(Mouse.current.position.ReadValue());
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//if(EventSystem.current.IsPointerOverGameObject())
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//{
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// return;
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//}
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//hide rounded menu
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if (Physics.Raycast(_ray, out var mouseRaycastHit, 100f, _selectableLayerMask))
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{
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mouseRaycastHit.transform.TryGetComponent(out _selectedObject);
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if (_selectedObject != null)
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{
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OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = _selectedObject });
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}
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else
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{
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OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = null });
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return;
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}
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}
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else
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||||
{
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OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = null });
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}
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_selectedObject = null;
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OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = null });
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}
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}
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@@ -31,7 +31,7 @@ public class JobSelectorUI : MonoBehaviour
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public void ShowJobSelectionDialog(string title, Action onCancel, Action<JobInfoSO> onConfirm)
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{
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UIManager.Instance.Freeze();
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GameManager.Instance.UI.Freeze();
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gameObject.SetActive(true);
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_title.text = title;
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@@ -95,7 +95,7 @@ public class JobSelectorUI : MonoBehaviour
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private void CloseDialog()
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{
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UIManager.Instance.Unfreeze();
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GameManager.Instance.UI.Unfreeze();
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Destroy(this);
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||||
}
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||||
|
||||
|
||||
@@ -42,22 +42,22 @@ public class RadialMenuItem : MonoBehaviour
|
||||
{
|
||||
b.onClick.AddListener(() =>
|
||||
{
|
||||
CloseDialog();
|
||||
Hide();
|
||||
Close();
|
||||
_menuButtonClick?.Invoke(_actions.ElementAt(buttonNumber).Key);
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
private void CloseDialog()
|
||||
public void CancelAndClose()
|
||||
{
|
||||
UIManager.Instance.Unfreeze();
|
||||
Destroy(_popupMenu);
|
||||
Destroy(this);
|
||||
Close();
|
||||
_menuButtonClick?.Invoke(RadialMenuActions.Cancel);
|
||||
}
|
||||
|
||||
private void Hide()
|
||||
private void Close()
|
||||
{
|
||||
GameManager.Instance.UI.Unfreeze();
|
||||
Destroy(this);
|
||||
gameObject.SetActive(false);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ public class TimeSliderUI : MonoBehaviour
|
||||
{
|
||||
GameManager.Instance.Time.OnFastForwardEnd += CloseDialog;
|
||||
GameManager.Instance.Pause();
|
||||
UIManager.Instance.Freeze();
|
||||
GameManager.Instance.UI.Freeze();
|
||||
|
||||
gameObject.SetActive(true);
|
||||
_title.text = title;
|
||||
@@ -46,7 +46,7 @@ public class TimeSliderUI : MonoBehaviour
|
||||
|
||||
private void CloseDialog()
|
||||
{
|
||||
UIManager.Instance.Unfreeze();
|
||||
GameManager.Instance.UI.Unfreeze();
|
||||
Destroy(this);
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class UIManager : MonoBehaviour
|
||||
public class UISystem : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private TimeSliderUI _timeSliderPrefab;
|
||||
@@ -13,16 +13,7 @@ public class UIManager : MonoBehaviour
|
||||
[SerializeField]
|
||||
private RadialMenuItem _radialMenuItemPrefab;
|
||||
|
||||
public static UIManager Instance { get; private set; }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Instance = this;
|
||||
}
|
||||
RadialMenuItem _popupMenu;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
@@ -41,14 +32,21 @@ public class UIManager : MonoBehaviour
|
||||
jobSelector.ShowJobSelectionDialog(title, onCancel, onConfirm);
|
||||
}
|
||||
|
||||
public void ShowItemsMenu(Dictionary<RadialMenuActions, RadialMenuActionDescription> actions,Action<RadialMenuActions> itemsMenuCallback)
|
||||
public void ShowItemPopupMenu(Dictionary<RadialMenuActions, RadialMenuActionDescription> actions,Action<RadialMenuActions> itemsMenuCallback)
|
||||
{
|
||||
var popupMenu = Instantiate(_radialMenuItemPrefab);
|
||||
popupMenu.transform.transform.SetParent(transform, false);
|
||||
popupMenu.transform.position = Input.mousePosition;
|
||||
popupMenu.ShowButtons(popupMenu, actions,itemsMenuCallback);
|
||||
_popupMenu = Instantiate(_radialMenuItemPrefab);
|
||||
_popupMenu.transform.transform.SetParent(transform, false);
|
||||
_popupMenu.transform.position = Input.mousePosition;
|
||||
_popupMenu.ShowButtons(_popupMenu, actions,itemsMenuCallback);
|
||||
}
|
||||
|
||||
public void ClosePopupMenu()
|
||||
{
|
||||
if (_popupMenu != null)
|
||||
{
|
||||
_popupMenu.CancelAndClose();
|
||||
}
|
||||
}
|
||||
public void Freeze()
|
||||
{
|
||||
_blurOverlay.SetActive(true);
|
||||
@@ -58,9 +56,4 @@ public class UIManager : MonoBehaviour
|
||||
{
|
||||
_blurOverlay.SetActive(false);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
@@ -43,6 +43,6 @@ Material:
|
||||
m_Colors:
|
||||
- Albedo: {r: 0.056247775, g: 0.1509434, b: 0.15094337, a: 1}
|
||||
- bounds: {r: 10000, g: 500, b: 10000, a: 0}
|
||||
- pos: {r: 0, g: -249.93333, b: 0, a: 0}
|
||||
- pos: {r: 0, g: -250, b: 0, a: 0}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
|
||||
Reference in New Issue
Block a user