Files
SimUL/Assets/Scripts/InteractableObjects/OfficeTable.cs
T
2023-12-11 16:16:18 +02:00

24 lines
625 B
C#

using UnityEngine;
public class OfficeTable : BaseInteractableObject
{
[SerializeField]
private JobsListSO _jobPositionsSO;
protected override void PrepareMenuActions()
{
_menuActions[RadialMenuActions.Talk].IsEnabled = true;
}
protected override void InteractAction(RadialMenuActions interactAction)
{
GameManager.Instance.UI.ShowJobSelectionDialog("Job agency", null, OnConfirm);
}
private void OnConfirm(JobInfoSO selectedJob)
{
_player.JobPosition = selectedJob.JobPosition;
print($"player selected position is {_player.JobPosition}");
}
}