fix popup item menu and refactor ui system
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@@ -4,6 +4,9 @@ public class GameManager : MonoBehaviour
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{
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[SerializeField]
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private CameraSystem _cameraSystem;
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[SerializeField]
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private UISystem _uiSystem;
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private bool _isPause;
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private InputSystem _inputSystem;
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@@ -14,6 +17,8 @@ public class GameManager : MonoBehaviour
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public InputSystem Input => _inputSystem;
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public SceneManager Scene => _sceneManager;
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public TimeSystem Time => _timeSystem;
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public UISystem UI => _uiSystem;
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public static GameManager Instance { get; private set; }
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private void Awake()
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