fix popup item menu and refactor ui system
This commit is contained in:
@@ -31,7 +31,7 @@ public class JobSelectorUI : MonoBehaviour
|
||||
|
||||
public void ShowJobSelectionDialog(string title, Action onCancel, Action<JobInfoSO> onConfirm)
|
||||
{
|
||||
UIManager.Instance.Freeze();
|
||||
GameManager.Instance.UI.Freeze();
|
||||
|
||||
gameObject.SetActive(true);
|
||||
_title.text = title;
|
||||
@@ -95,7 +95,7 @@ public class JobSelectorUI : MonoBehaviour
|
||||
|
||||
private void CloseDialog()
|
||||
{
|
||||
UIManager.Instance.Unfreeze();
|
||||
GameManager.Instance.UI.Unfreeze();
|
||||
Destroy(this);
|
||||
}
|
||||
|
||||
|
||||
@@ -42,22 +42,22 @@ public class RadialMenuItem : MonoBehaviour
|
||||
{
|
||||
b.onClick.AddListener(() =>
|
||||
{
|
||||
CloseDialog();
|
||||
Hide();
|
||||
Close();
|
||||
_menuButtonClick?.Invoke(_actions.ElementAt(buttonNumber).Key);
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
private void CloseDialog()
|
||||
public void CancelAndClose()
|
||||
{
|
||||
UIManager.Instance.Unfreeze();
|
||||
Destroy(_popupMenu);
|
||||
Destroy(this);
|
||||
Close();
|
||||
_menuButtonClick?.Invoke(RadialMenuActions.Cancel);
|
||||
}
|
||||
|
||||
private void Hide()
|
||||
private void Close()
|
||||
{
|
||||
GameManager.Instance.UI.Unfreeze();
|
||||
Destroy(this);
|
||||
gameObject.SetActive(false);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ public class TimeSliderUI : MonoBehaviour
|
||||
{
|
||||
GameManager.Instance.Time.OnFastForwardEnd += CloseDialog;
|
||||
GameManager.Instance.Pause();
|
||||
UIManager.Instance.Freeze();
|
||||
GameManager.Instance.UI.Freeze();
|
||||
|
||||
gameObject.SetActive(true);
|
||||
_title.text = title;
|
||||
@@ -46,7 +46,7 @@ public class TimeSliderUI : MonoBehaviour
|
||||
|
||||
private void CloseDialog()
|
||||
{
|
||||
UIManager.Instance.Unfreeze();
|
||||
GameManager.Instance.UI.Unfreeze();
|
||||
Destroy(this);
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class UIManager : MonoBehaviour
|
||||
public class UISystem : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private TimeSliderUI _timeSliderPrefab;
|
||||
@@ -13,16 +13,7 @@ public class UIManager : MonoBehaviour
|
||||
[SerializeField]
|
||||
private RadialMenuItem _radialMenuItemPrefab;
|
||||
|
||||
public static UIManager Instance { get; private set; }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Instance = this;
|
||||
}
|
||||
RadialMenuItem _popupMenu;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
@@ -41,14 +32,21 @@ public class UIManager : MonoBehaviour
|
||||
jobSelector.ShowJobSelectionDialog(title, onCancel, onConfirm);
|
||||
}
|
||||
|
||||
public void ShowItemsMenu(Dictionary<RadialMenuActions, RadialMenuActionDescription> actions,Action<RadialMenuActions> itemsMenuCallback)
|
||||
public void ShowItemPopupMenu(Dictionary<RadialMenuActions, RadialMenuActionDescription> actions,Action<RadialMenuActions> itemsMenuCallback)
|
||||
{
|
||||
var popupMenu = Instantiate(_radialMenuItemPrefab);
|
||||
popupMenu.transform.transform.SetParent(transform, false);
|
||||
popupMenu.transform.position = Input.mousePosition;
|
||||
popupMenu.ShowButtons(popupMenu, actions,itemsMenuCallback);
|
||||
_popupMenu = Instantiate(_radialMenuItemPrefab);
|
||||
_popupMenu.transform.transform.SetParent(transform, false);
|
||||
_popupMenu.transform.position = Input.mousePosition;
|
||||
_popupMenu.ShowButtons(_popupMenu, actions,itemsMenuCallback);
|
||||
}
|
||||
|
||||
public void ClosePopupMenu()
|
||||
{
|
||||
if (_popupMenu != null)
|
||||
{
|
||||
_popupMenu.CancelAndClose();
|
||||
}
|
||||
}
|
||||
public void Freeze()
|
||||
{
|
||||
_blurOverlay.SetActive(true);
|
||||
@@ -58,9 +56,4 @@ public class UIManager : MonoBehaviour
|
||||
{
|
||||
_blurOverlay.SetActive(false);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user