fix popup item menu and refactor ui system

This commit is contained in:
Vova
2023-12-11 16:16:18 +02:00
parent bf088009f6
commit e7f082a774
14 changed files with 131 additions and 63 deletions
+59
View File
@@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using UnityEngine;
public class UISystem : MonoBehaviour
{
[SerializeField]
private TimeSliderUI _timeSliderPrefab;
[SerializeField]
private JobSelectorUI _jobSelectorPrefab;
[SerializeField]
private GameObject _blurOverlay;
[SerializeField]
private RadialMenuItem _radialMenuItemPrefab;
RadialMenuItem _popupMenu;
private void Start()
{
_blurOverlay.SetActive(false);
}
public void ShowTimeSliderDialog(string title, string description, Action onCancel, Action<TimeSpan> onConfirm)
{
var timeSlider = Instantiate(_timeSliderPrefab, transform);
timeSlider.ShowTimeSliderDialog(title, description, onCancel, onConfirm);
}
public void ShowJobSelectionDialog(string title, Action onCancel, Action<JobInfoSO> onConfirm)
{
var jobSelector = Instantiate(_jobSelectorPrefab, transform);
jobSelector.ShowJobSelectionDialog(title, onCancel, onConfirm);
}
public void ShowItemPopupMenu(Dictionary<RadialMenuActions, RadialMenuActionDescription> actions,Action<RadialMenuActions> itemsMenuCallback)
{
_popupMenu = Instantiate(_radialMenuItemPrefab);
_popupMenu.transform.transform.SetParent(transform, false);
_popupMenu.transform.position = Input.mousePosition;
_popupMenu.ShowButtons(_popupMenu, actions,itemsMenuCallback);
}
public void ClosePopupMenu()
{
if (_popupMenu != null)
{
_popupMenu.CancelAndClose();
}
}
public void Freeze()
{
_blurOverlay.SetActive(true);
}
public void Unfreeze()
{
_blurOverlay.SetActive(false);
}
}