character fall asleep when low energy
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@@ -40,7 +40,7 @@ public class TimeManager : MonoBehaviour
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private float _timer;
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[SerializeField]
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private float _minuteToRealTime = 0.5f;
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private float _minuteToRealTime = 0.01f;
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public static TimeSpan CurrentTime { get; private set; }
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