Fix shop System
add food indicator
This commit is contained in:
+408
-18
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@@ -1,16 +1,16 @@
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namespace Assets.Scripts.Actions
|
||||
{
|
||||
public abstract class BaseAction
|
||||
{
|
||||
protected int DurationInTicks { get; }
|
||||
protected int ElapsedTicks { get; }
|
||||
|
||||
protected BaseAction(int durationTicks)
|
||||
{
|
||||
DurationInTicks = durationTicks;
|
||||
}
|
||||
|
||||
public abstract void ApplyAction(PlayerController playerController);
|
||||
|
||||
}
|
||||
namespace Assets.Scripts.Actions
|
||||
{
|
||||
public abstract class BaseAction
|
||||
{
|
||||
protected int DurationInTicks { get; }
|
||||
protected int ElapsedTicks { get; }
|
||||
|
||||
protected BaseAction(int durationTicks)
|
||||
{
|
||||
DurationInTicks = durationTicks;
|
||||
}
|
||||
|
||||
public abstract void ApplyAction(PlayerManager playerController);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -5,17 +5,17 @@ namespace Assets.Scripts.Actions
|
||||
public class Eat : BaseAction, ISellableItem
|
||||
{
|
||||
public float Price { get; private set; }
|
||||
private int _energyPerTick;
|
||||
public Eat(int duration, int energyPerTick, float price) : base(duration)
|
||||
private int _energy;
|
||||
public Eat(int duration, int energy, float price) : base(duration)
|
||||
{
|
||||
Price = price;
|
||||
_energyPerTick = energyPerTick;
|
||||
_energy = energy;
|
||||
}
|
||||
|
||||
|
||||
public override void ApplyAction(PlayerController playerController)
|
||||
public override void ApplyAction(PlayerManager playerController)
|
||||
{
|
||||
playerController.foodEnergy.increase(_energyPerTick);
|
||||
playerController.food.increase(_energy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
{
|
||||
_energyPerTick = energyPerTick;
|
||||
}
|
||||
public override void ApplyAction(PlayerController playerController)
|
||||
public override void ApplyAction(PlayerManager playerController)
|
||||
{
|
||||
playerController.energy.increase(_energyPerTick);
|
||||
}
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
namespace Assets.Scripts.Actions
|
||||
{
|
||||
public class Work : BaseAction
|
||||
{
|
||||
private PlayerController playerController;
|
||||
private int energyPerTick;
|
||||
public Work(PlayerController player, int duration, int energyPerTick) : base(duration)
|
||||
{
|
||||
this.playerController = player;
|
||||
this.energyPerTick = energyPerTick;
|
||||
}
|
||||
public override void ApplyAction(PlayerController playerController)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
namespace Assets.Scripts.Actions
|
||||
{
|
||||
public class Work : BaseAction
|
||||
{
|
||||
private PlayerManager playerController;
|
||||
private int energyPerTick;
|
||||
public Work(PlayerManager player, int duration, int energyPerTick) : base(duration)
|
||||
{
|
||||
this.playerController = player;
|
||||
this.energyPerTick = energyPerTick;
|
||||
}
|
||||
public override void ApplyAction(PlayerManager playerController)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,23 +1,23 @@
|
||||
using Assets.Scripts.Actions;
|
||||
|
||||
namespace Assets.Scripts.Buildings
|
||||
{
|
||||
public class Burger : BaseCell
|
||||
{
|
||||
protected override void Initialize()
|
||||
{
|
||||
_name = "Monolith burger";
|
||||
}
|
||||
|
||||
protected override void BuildOptionsList()
|
||||
{
|
||||
_optionsList.Add("Hamburgers - 83$", new Eat(6, 1, 83));
|
||||
_optionsList.Add("Cheesburger - 94$", new Eat(6, 1, 94));
|
||||
_optionsList.Add("Astro chicken - 131$", new Eat(6, 1, 131));
|
||||
_optionsList.Add("Fries - 68$", new Eat(6, 1, 68));
|
||||
_optionsList.Add("Shakes - 108$", new Eat(6, 1, 108));
|
||||
_optionsList.Add("Colas - 73$", new Eat(6, 1, 73));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
using Assets.Scripts.Actions;
|
||||
|
||||
namespace Assets.Scripts.Buildings
|
||||
{
|
||||
public class Burger : BaseCell
|
||||
{
|
||||
protected override void Initialize()
|
||||
{
|
||||
_name = "Monolith burger";
|
||||
}
|
||||
|
||||
protected override void BuildOptionsList()
|
||||
{
|
||||
_optionsList.Add("Hamburgers - 83$", new Eat(6, 10, 83));
|
||||
_optionsList.Add("Cheesburger - 94$", new Eat(6, 1, 94));
|
||||
_optionsList.Add("Astro chicken - 131$", new Eat(6, 1, 131));
|
||||
_optionsList.Add("Fries - 68$", new Eat(6, 1, 68));
|
||||
_optionsList.Add("Shakes - 108$", new Eat(6, 1, 108));
|
||||
_optionsList.Add("Colas - 73$", new Eat(6, 1, 73));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,47 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
|
||||
public class CharacterMovement : MonoBehaviour
|
||||
{
|
||||
public NavMeshAgent player;
|
||||
public Animator playerAnimator;
|
||||
public Camera playerCamera;
|
||||
public ParticleSystem targetDest;
|
||||
public bool allowMovement=true;
|
||||
|
||||
void Start()
|
||||
{
|
||||
allowMovement = true;
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (allowMovement)
|
||||
{
|
||||
if (Input.GetMouseButton(0))
|
||||
{
|
||||
Ray myRay = playerCamera.ScreenPointToRay(Input.mousePosition);
|
||||
|
||||
if (Physics.Raycast(myRay, out RaycastHit hit))
|
||||
{
|
||||
targetDest.transform.position = hit.point;
|
||||
targetDest.Play();
|
||||
player.SetDestination(hit.point);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SetDestination(player.transform.position);
|
||||
player.velocity=Vector3.zero;
|
||||
}
|
||||
if(player.velocity!=Vector3.zero)
|
||||
{
|
||||
playerAnimator.SetBool("IsWalking",true);
|
||||
}
|
||||
else if (player.velocity == Vector3.zero)
|
||||
{
|
||||
playerAnimator.SetBool("IsWalking", false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: e34d78101f2c2b842864fce206379a7c
|
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
|
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defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,61 +1,46 @@
|
||||
using Assets.Scripts.Actions;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
|
||||
[System.Serializable]
|
||||
public class ConversationChangeEvent : UnityEvent<BaseAction> { }
|
||||
|
||||
public class ChoiceController : MonoBehaviour
|
||||
{
|
||||
public PlayerController playerController;
|
||||
public KeyValuePair<string, BaseAction> _option;
|
||||
public ConversationChangeEvent conversationChangeEvent;
|
||||
// Update is called once per frame
|
||||
public static ChoiceController AddChoiceButton(Button choiceButtonTemplate, KeyValuePair<string, BaseAction> option, int index)
|
||||
{
|
||||
int buttonSpacing = -50;
|
||||
|
||||
Button button = Instantiate(choiceButtonTemplate);
|
||||
|
||||
button.transform.SetParent(choiceButtonTemplate.transform.parent);
|
||||
button.transform.localScale = Vector3.one;
|
||||
button.transform.localPosition = choiceButtonTemplate.transform.localPosition + new Vector3(0, index * buttonSpacing, 0);
|
||||
button.name = option.Key;
|
||||
button.gameObject.SetActive(true);
|
||||
ChoiceController choiceController = button.GetComponent<ChoiceController>();
|
||||
choiceController._option = option;
|
||||
return choiceController;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (conversationChangeEvent == null)
|
||||
conversationChangeEvent = new ConversationChangeEvent();
|
||||
var btn = GetComponent<Button>();
|
||||
|
||||
var txt = btn.GetComponentInChildren<TextMeshProUGUI>();
|
||||
txt.text = _option.Key;
|
||||
}
|
||||
|
||||
public void MakeChoice()
|
||||
{
|
||||
if (playerController.TryBuyAction(_option.Value))
|
||||
{
|
||||
conversationChangeEvent.Invoke(_option.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
YesNoDialogUI.Instance.ShowQuestion("not enouth money",
|
||||
() =>
|
||||
{
|
||||
},
|
||||
() =>
|
||||
{
|
||||
//do nothing
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
using Assets.Scripts.Actions;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
|
||||
[System.Serializable]
|
||||
public class ConversationChangeEvent : UnityEvent<BaseAction> { }
|
||||
|
||||
public class ChoiceController : MonoBehaviour
|
||||
{
|
||||
public KeyValuePair<string, BaseAction> _option;
|
||||
public ConversationChangeEvent conversationChangeEvent;
|
||||
// Update is called once per frame
|
||||
public static ChoiceController AddChoiceButton(Button choiceButtonTemplate, KeyValuePair<string, BaseAction> option, int index)
|
||||
{
|
||||
int buttonSpacing = -50;
|
||||
|
||||
Button button = Instantiate(choiceButtonTemplate);
|
||||
|
||||
button.transform.SetParent(choiceButtonTemplate.transform.parent);
|
||||
button.transform.localScale = Vector3.one;
|
||||
button.transform.localPosition = choiceButtonTemplate.transform.localPosition + new Vector3(0, index * buttonSpacing, 0);
|
||||
button.name = option.Key;
|
||||
button.gameObject.SetActive(true);
|
||||
ChoiceController choiceController = button.GetComponent<ChoiceController>();
|
||||
choiceController._option = option;
|
||||
return choiceController;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (conversationChangeEvent == null)
|
||||
conversationChangeEvent = new ConversationChangeEvent();
|
||||
var btn = GetComponent<Button>();
|
||||
|
||||
var txt = btn.GetComponentInChildren<TextMeshProUGUI>();
|
||||
txt.text = _option.Key;
|
||||
}
|
||||
|
||||
public void MakeChoice()
|
||||
{
|
||||
conversationChangeEvent.Invoke(_option.Value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,67 +1,85 @@
|
||||
using Assets.Scripts.Actions;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ConversationController : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
public TextMeshProUGUI _title;
|
||||
[SerializeField]
|
||||
public Button _choiceButton;
|
||||
[SerializeField]
|
||||
using Assets.Scripts.Actions;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ConversationController : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
public TextMeshProUGUI _title;
|
||||
[SerializeField]
|
||||
public Button _choiceButton;
|
||||
[SerializeField]
|
||||
private Button _closeBtn;
|
||||
|
||||
[SerializeField]
|
||||
CharacterMovement _player;
|
||||
|
||||
public ConversationChangeEvent conversationChangeEvent;
|
||||
private List<ChoiceController> choiceControllers = new();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Hide();
|
||||
}
|
||||
|
||||
public void Change(string title, Dictionary<string, BaseAction> options)
|
||||
[SerializeField]
|
||||
PlayerManager _playerManager;
|
||||
|
||||
public ConversationChangeEvent conversationChangeEvent;
|
||||
private List<ChoiceController> choiceControllers = new();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Hide();
|
||||
}
|
||||
|
||||
public void Change(string title, Dictionary<string, BaseAction> options)
|
||||
{
|
||||
_closeBtn.onClick.AddListener(() =>
|
||||
{
|
||||
Hide();
|
||||
});
|
||||
|
||||
_player.allowMovement = false;
|
||||
RemoveChoices();
|
||||
_title.text = title;
|
||||
gameObject.SetActive(true);
|
||||
|
||||
for (var count = 0; count < options.Count; count++)
|
||||
{
|
||||
ChoiceController c = ChoiceController.AddChoiceButton(_choiceButton, options.ElementAt(count), count);
|
||||
choiceControllers.Add(c);
|
||||
}
|
||||
|
||||
StopAllCoroutines();
|
||||
|
||||
|
||||
Time.timeScale = 0;
|
||||
_choiceButton.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
private void RemoveChoices()
|
||||
{
|
||||
foreach (ChoiceController c in choiceControllers)
|
||||
Destroy(c.gameObject);
|
||||
|
||||
choiceControllers.Clear();
|
||||
}
|
||||
public void Hide()
|
||||
{
|
||||
RemoveChoices();
|
||||
gameObject.SetActive(false);
|
||||
Time.timeScale = 1;
|
||||
_player.allowMovement = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
_playerManager.allowMovement = false;
|
||||
RemoveChoices();
|
||||
_title.text = title;
|
||||
gameObject.SetActive(true);
|
||||
|
||||
for (var count = 0; count < options.Count; count++)
|
||||
{
|
||||
ChoiceController c = ChoiceController.AddChoiceButton(_choiceButton, options.ElementAt(count), count);
|
||||
c.conversationChangeEvent.AddListener(ApplyActionOnPlayer);
|
||||
choiceControllers.Add(c);
|
||||
}
|
||||
|
||||
StopAllCoroutines();
|
||||
|
||||
|
||||
Time.timeScale = 0;
|
||||
_choiceButton.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
private void ApplyActionOnPlayer(BaseAction action)
|
||||
{
|
||||
if (!_playerManager.TryBuyAction(action))
|
||||
{
|
||||
YesNoDialogUI.Instance.ShowQuestion("not enouth money",
|
||||
() =>
|
||||
{
|
||||
},
|
||||
() =>
|
||||
{
|
||||
//do nothing
|
||||
});
|
||||
}
|
||||
}
|
||||
private void RemoveChoices()
|
||||
{
|
||||
foreach (ChoiceController c in choiceControllers)
|
||||
{
|
||||
c.conversationChangeEvent.RemoveAllListeners();
|
||||
Destroy(c.gameObject);
|
||||
}
|
||||
choiceControllers.Clear();
|
||||
}
|
||||
|
||||
public void Hide()
|
||||
{
|
||||
RemoveChoices();
|
||||
gameObject.SetActive(false);
|
||||
Time.timeScale = 1;
|
||||
_playerManager.allowMovement = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,20 +1,20 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class GameController : MonoBehaviour
|
||||
{
|
||||
public Map GameMap;
|
||||
public PlayerController Player;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
using UnityEngine;
|
||||
|
||||
public class GameController : MonoBehaviour
|
||||
{
|
||||
public Map GameMap;
|
||||
public PlayerManager Player;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -2,10 +2,10 @@ using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GameUIController : MonoBehaviour
|
||||
public class GameUIManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private PlayerController _playerController;
|
||||
private PlayerManager _playerController;
|
||||
|
||||
[SerializeField]
|
||||
private TextMeshProUGUI _timeText;
|
||||
@@ -16,6 +16,9 @@ public class GameUIController : MonoBehaviour
|
||||
[SerializeField]
|
||||
public Slider _energy;
|
||||
|
||||
[SerializeField]
|
||||
public Slider _food;
|
||||
|
||||
// Start is called before the first frame update
|
||||
private void OnEnable()
|
||||
{
|
||||
@@ -31,7 +34,7 @@ public class GameUIController : MonoBehaviour
|
||||
void Update()
|
||||
{
|
||||
_moneyText.text = $"${_playerController.money.Value}";
|
||||
_energy.value = _playerController.energy.Value;
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -41,5 +44,8 @@ public class GameUIController : MonoBehaviour
|
||||
{
|
||||
_timeText.text = TimeManager.CurrentTime.ToString(@"hh\:mm");
|
||||
}
|
||||
|
||||
_energy.value = _playerController.energy.Value;
|
||||
_food.value = _playerController.food.Value;
|
||||
}
|
||||
}
|
||||
@@ -1,12 +1,13 @@
|
||||
using Assets.Scripts.Actions;
|
||||
using Assets.Scripts.Actions.Interfaces;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
|
||||
public class PlayerController : MonoBehaviour
|
||||
public class PlayerManager : MonoBehaviour
|
||||
{
|
||||
public Stat money = new Stat("Money", 100.0f);
|
||||
public Stat money = new Stat("Money", 1000.0f);
|
||||
public Stat rentAccount = new Stat("Rent Account", 0);
|
||||
public Stat foodEnergy = new Stat("Food Energy", 0);
|
||||
public Stat food = new Stat("Food Energy", 100);
|
||||
public Stat energy = new Stat("Energy", 100);
|
||||
|
||||
// bank
|
||||
@@ -40,6 +41,12 @@ public class PlayerController : MonoBehaviour
|
||||
public Stat tvItem = new Stat("Tv Item", 1500, 1);
|
||||
public Stat laptopItem = new Stat("Laptop Item", 3000, 1);
|
||||
|
||||
public NavMeshAgent player;
|
||||
public Animator playerAnimator;
|
||||
public Camera playerCamera;
|
||||
public ParticleSystem targetDest;
|
||||
public bool allowMovement = true;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
TimeManager.OnMinuteChanged += DecreaseEnergy;
|
||||
@@ -50,17 +57,46 @@ public class PlayerController : MonoBehaviour
|
||||
TimeManager.OnMinuteChanged -= DecreaseEnergy;
|
||||
}
|
||||
// Start is called before the first frame update
|
||||
|
||||
void Start()
|
||||
{
|
||||
allowMovement = true;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (allowMovement)
|
||||
{
|
||||
if (Input.GetMouseButton(0))
|
||||
{
|
||||
Ray myRay = playerCamera.ScreenPointToRay(Input.mousePosition);
|
||||
|
||||
if (Physics.Raycast(myRay, out RaycastHit hit))
|
||||
{
|
||||
targetDest.transform.position = hit.point;
|
||||
targetDest.Play();
|
||||
player.SetDestination(hit.point);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SetDestination(player.transform.position);
|
||||
player.velocity = Vector3.zero;
|
||||
}
|
||||
if (player.velocity != Vector3.zero)
|
||||
{
|
||||
playerAnimator.SetBool("IsWalking", true);
|
||||
}
|
||||
else if (player.velocity == Vector3.zero)
|
||||
{
|
||||
playerAnimator.SetBool("IsWalking", false);
|
||||
}
|
||||
}
|
||||
|
||||
public void DecreaseEnergy()
|
||||
{
|
||||
food.deduct(1f);
|
||||
energy.deduct(0.096f); // 24 hours it's 100, 100/1440=~0.096 per minute
|
||||
}
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.3 KiB |
Reference in New Issue
Block a user