Files
SimUL/Assets/Scripts/CharacterMovement.cs
T
vova b58221dc98 remove unnecessary models in animation folder
player waypoint indicator
walk and idle animations
stop when menu opens
2022-11-16 23:17:02 +02:00

48 lines
1.2 KiB
C#

using UnityEngine;
using UnityEngine.AI;
public class CharacterMovement : MonoBehaviour
{
public NavMeshAgent player;
public Animator playerAnimator;
public Camera playerCamera;
public ParticleSystem targetDest;
public bool allowMovement=true;
void Start()
{
allowMovement = true;
}
// Update is called once per frame
void Update()
{
if (allowMovement)
{
if (Input.GetMouseButton(0))
{
Ray myRay = playerCamera.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(myRay, out RaycastHit hit))
{
targetDest.transform.position = hit.point;
targetDest.Play();
player.SetDestination(hit.point);
}
}
}
else
{
player.SetDestination(player.transform.position);
player.velocity=Vector3.zero;
}
if(player.velocity!=Vector3.zero)
{
playerAnimator.SetBool("IsWalking",true);
}
else if (player.velocity == Vector3.zero)
{
playerAnimator.SetBool("IsWalking", false);
}
}
}