remove unnecessary models in animation folder
player waypoint indicator walk and idle animations stop when menu opens
@@ -10,7 +10,8 @@ AnimatorState:
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m_Name: Idle
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_Transitions:
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- {fileID: -3094273592758750395}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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@@ -20,12 +21,62 @@ AnimatorState:
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: -203655887218126122, guid: 0d775f06f3f47c547b157fe611d0ee4d, type: 3}
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m_Motion: {fileID: 7400000, guid: 01d94cce2b62ad34ea766386792ef187, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &-4118095680844902652
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 2
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m_ConditionEvent: IsRunning
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 2054557213282875720}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.6428572
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &-3094273592758750395
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
|
||||
m_ConditionEvent: IsWalking
|
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 2054557213282875720}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.9849699
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m_HasExitTime: 0
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!91 &9100000
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AnimatorController:
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m_ObjectHideFlags: 0
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@@ -34,7 +85,19 @@ AnimatorController:
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m_PrefabAsset: {fileID: 0}
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m_Name: FemaleAnimation
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||||
serializedVersion: 5
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m_AnimatorParameters: []
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m_AnimatorParameters:
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- m_Name: IsWalking
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m_Type: 4
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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- m_Name: IsRunning
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m_Type: 4
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_AnimatorLayers:
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- serializedVersion: 5
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m_Name: Base Layer
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@@ -59,14 +122,125 @@ AnimatorStateMachine:
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m_ChildStates:
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- serializedVersion: 1
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m_State: {fileID: -5486930935274134635}
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m_Position: {x: 497.28632, y: 169.11807, z: 0}
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m_Position: {x: 50, y: 250, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 2054557213282875720}
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m_Position: {x: 330, y: 250, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 8788785512435524937}
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m_Position: {x: 330, y: 380, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_StateMachineTransitions: {}
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m_StateMachineBehaviours: []
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m_AnyStatePosition: {x: 50, y: 20, z: 0}
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m_EntryPosition: {x: 40, y: 120, z: 0}
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m_EntryPosition: {x: 70, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: -5486930935274134635}
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--- !u!1102 &2054557213282875720
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Walk
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions:
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- {fileID: 9050866922999351830}
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- {fileID: 8936692991954932543}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 97347029913f1b54a8f9c17f0d666686, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &8788785512435524937
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Running
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m_Speed: 1
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m_CycleOffset: 0
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- {fileID: -4118095680844902652}
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m_Position: {x: 50, y: 50, z: 0}
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &8936692991954932543
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_PrefabAsset: {fileID: 0}
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m_Name:
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- m_ConditionMode: 1
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m_ConditionEvent: IsRunning
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serializedVersion: 3
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m_CanTransitionToSelf: 1
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--- !u!1101 &9050866922999351830
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 2
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m_ConditionEvent: IsWalking
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -5486930935274134635}
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@@ -1,109 +0,0 @@
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fileFormatVersion: 2
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guid: 6033e136263261941ad8682c56f264ff
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ModelImporter:
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@@ -0,0 +1,8 @@
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@@ -1,138 +0,0 @@
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guid: 0d775f06f3f47c547b157fe611d0ee4d
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spriteTessellationDetail: -1
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textureType: 0
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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platformSettings:
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 512
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Server
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID:
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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nameFileIdTable: {}
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,6 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerFollow : MonoBehaviour
|
||||
public class CameraPlayerFollow : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private Transform _playerTransform;
|
||||
@@ -1,32 +1,47 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
|
||||
public class CharacterMovement : MonoBehaviour
|
||||
{
|
||||
public NavMeshAgent playerNavMeshAgent;
|
||||
|
||||
public NavMeshAgent player;
|
||||
public Animator playerAnimator;
|
||||
public Camera playerCamera;
|
||||
public ParticleSystem targetDest;
|
||||
public bool allowMovement=true;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
allowMovement = true;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if(Input.GetMouseButton(0))
|
||||
if (allowMovement)
|
||||
{
|
||||
Ray myRay=playerCamera.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hit;
|
||||
|
||||
if(Physics.Raycast(myRay, out hit))
|
||||
if (Input.GetMouseButton(0))
|
||||
{
|
||||
playerNavMeshAgent.SetDestination(hit.point);
|
||||
Ray myRay = playerCamera.ScreenPointToRay(Input.mousePosition);
|
||||
|
||||
if (Physics.Raycast(myRay, out RaycastHit hit))
|
||||
{
|
||||
targetDest.transform.position = hit.point;
|
||||
targetDest.Play();
|
||||
player.SetDestination(hit.point);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SetDestination(player.transform.position);
|
||||
player.velocity=Vector3.zero;
|
||||
}
|
||||
if(player.velocity!=Vector3.zero)
|
||||
{
|
||||
playerAnimator.SetBool("IsWalking",true);
|
||||
}
|
||||
else if (player.velocity == Vector3.zero)
|
||||
{
|
||||
playerAnimator.SetBool("IsWalking", false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using static UnityEditor.Experimental.GraphView.GraphView;
|
||||
|
||||
public class ConversationController : MonoBehaviour
|
||||
{
|
||||
@@ -13,6 +14,9 @@ public class ConversationController : MonoBehaviour
|
||||
public Button _choiceButton;
|
||||
[SerializeField]
|
||||
private Button _closeBtn;
|
||||
|
||||
[SerializeField]
|
||||
CharacterMovement _player;
|
||||
|
||||
public ConversationChangeEvent conversationChangeEvent;
|
||||
private List<ChoiceController> choiceControllers = new();
|
||||
@@ -24,6 +28,7 @@ public class ConversationController : MonoBehaviour
|
||||
|
||||
public void Change(string title, Dictionary<string, BaseAction> options)
|
||||
{
|
||||
_player.allowMovement = false;
|
||||
RemoveChoices();
|
||||
_title.text = title;
|
||||
gameObject.SetActive(true);
|
||||
@@ -50,8 +55,10 @@ public class ConversationController : MonoBehaviour
|
||||
}
|
||||
public void Hide()
|
||||
{
|
||||
|
||||
RemoveChoices();
|
||||
gameObject.SetActive(false);
|
||||
Time.timeScale = 1;
|
||||
_player.allowMovement = true;
|
||||
}
|
||||
}
|
||||
|
||||