Files
SimUL/Assets/Scripts/Buildings/Burger.cs
T
Vladimir Koshevarov c8047bd170 Fix shop System
add food indicator
2022-11-17 17:24:00 +02:00

24 lines
729 B
C#

using Assets.Scripts.Actions;
namespace Assets.Scripts.Buildings
{
public class Burger : BaseCell
{
protected override void Initialize()
{
_name = "Monolith burger";
}
protected override void BuildOptionsList()
{
_optionsList.Add("Hamburgers - 83$", new Eat(6, 10, 83));
_optionsList.Add("Cheesburger - 94$", new Eat(6, 1, 94));
_optionsList.Add("Astro chicken - 131$", new Eat(6, 1, 131));
_optionsList.Add("Fries - 68$", new Eat(6, 1, 68));
_optionsList.Add("Shakes - 108$", new Eat(6, 1, 108));
_optionsList.Add("Colas - 73$", new Eat(6, 1, 73));
}
}
}