added Game UI Controller
Show money on UI, buy items
This commit is contained in:
@@ -2770,7 +2770,6 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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_timeMultiplier: 2000
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_startHour: 12
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_timeText: {fileID: 2089282903}
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_sunLight: {fileID: 705507994}
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_sunriseHour: 7
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_sunsetHour: 20.5
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@@ -2839,6 +2838,7 @@ GameObject:
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- component: {fileID: 329780515}
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- component: {fileID: 329780514}
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- component: {fileID: 329780513}
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- component: {fileID: 329780517}
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m_Layer: 5
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m_Name: Canvas
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m_TagString: Untagged
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@@ -2931,6 +2931,22 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0}
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--- !u!114 &329780517
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 329780512}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 2649ed9748ff3864880311f1c2aecdef, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_dateTimeController: {fileID: 307039699}
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_playerController: {fileID: 858145505}
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_timeText: {fileID: 2089282903}
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_moneyText: {fileID: 443940496}
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--- !u!1 &353014637
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GameObject:
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m_ObjectHideFlags: 0
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@@ -3152,7 +3168,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: New Text
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m_text: Money
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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@@ -7466,7 +7482,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: New Text
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m_text: TimeText
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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@@ -2,14 +2,17 @@
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{
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public class Eat : BaseAction
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{
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private int energyPerTick;
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public Eat(int duration, int energyPerTick, double cost) : base(duration)
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private double _price;
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private int _energyPerTick;
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public Eat(int duration, int energyPerTick, double price) : base(duration)
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{
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this.energyPerTick = energyPerTick;
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_price = price;
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_energyPerTick = energyPerTick;
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}
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public override void ApplyAction(PlayerController playerController)
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{
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playerController.foodEnergy.increase(energyPerTick);
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playerController.foodEnergy.increase(_energyPerTick);
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playerController.money.deduct(_price);
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}
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}
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}
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@@ -1,5 +1,4 @@
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using System;
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using TMPro;
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using UnityEngine;
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public class DateTimeController : MonoBehaviour
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@@ -10,9 +9,6 @@ public class DateTimeController : MonoBehaviour
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[SerializeField]
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private float _startHour;
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[SerializeField]
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private TextMeshProUGUI _timeText;
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[SerializeField]
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private Light _sunLight;
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@@ -43,6 +39,9 @@ public class DateTimeController : MonoBehaviour
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private TimeSpan _sunsetTime;
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private DateTime _currentTime;
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public DateTime CurrentTime => _currentTime;
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// Start is called before the first frame update
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void Start()
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{
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@@ -61,11 +60,6 @@ public class DateTimeController : MonoBehaviour
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private void UpdateTime()
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{
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_currentTime = _currentTime.AddSeconds(Time.deltaTime * _timeMultiplier);
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if (_timeText != null)
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{
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_timeText.text = _currentTime.ToString("HH:mm");
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}
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}
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private void RotateSun()
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@@ -0,0 +1,37 @@
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using TMPro;
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using UnityEngine;
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public class GameUIController : MonoBehaviour
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{
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[SerializeField]
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private DateTimeController _dateTimeController;
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[SerializeField]
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private PlayerController _playerController;
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[SerializeField]
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private TextMeshProUGUI _timeText;
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[SerializeField]
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private TextMeshProUGUI _moneyText;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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_moneyText.text = $"Money: {_playerController.money.Value}$";
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UpdateTime();
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}
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private void UpdateTime()
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{
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if (_timeText != null)
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{
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_timeText.text = _dateTimeController.CurrentTime.ToString("HH:mm");
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2649ed9748ff3864880311f1c2aecdef
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -3,7 +3,7 @@ using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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public Stat money = new Stat("Money", 1000.00);
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public Stat money = new Stat("Money", 100.00);
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public Stat rentAccount = new Stat("Rent Account", 0);
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public Stat foodEnergy = new Stat("Food Energy", 0);
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public Stat restEnergy = new Stat("Rest Energy", 0);
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