Files
2025-01-07 18:54:46 +02:00

40 lines
911 B
C#

using UnityEngine;
using UMA;
public class allevents : MonoBehaviour
{
public void CharacterBegun(UMAData umaData)
{
Debug.Log("Character Begun");
}
public void CharacterCreated(UMAData umaData)
{
Debug.Log("Character Created");
}
public void CharacterUpdated(UMAData umaData)
{
Debug.Log("Character Updated");
}
public void CharacterDestroyed(UMAData umaData)
{
Debug.Log("Character Destroyed");
}
public void CharacterDNAUpdated(UMAData umaData)
{
Debug.Log("Character DNA Updated");
}
public void RecipeUpdated(UMAData umaData)
{
Debug.Log("Recipe Updated");
}
public void AnimatorStateSaved(UMAData umaData)
{
Debug.Log("Animator State Saved");
}
public void AnimatorStateRestored(UMAData umaData)
{
Debug.Log("Animator State Restored");
}
}