Files
SimUL/Assets/Scripts/Managers/SceneManager.cs
T
2023-12-11 19:35:11 +02:00

42 lines
1.2 KiB
C#

using UnityEngine;
public class SceneManager
{
private string _spawnLocationName= "DefaultStartPoint";
public SceneManager()
{
UnityEngine.SceneManagement.SceneManager.sceneLoaded += SceneManager_sceneLoaded;
}
public void Change(string sceneName,string spawnLocationName)
{
_spawnLocationName = spawnLocationName;
UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName);
}
private void SceneManager_sceneLoaded(UnityEngine.SceneManagement.Scene arg0, UnityEngine.SceneManagement.LoadSceneMode arg1)
{
var spawnPoints = GameObject.FindGameObjectsWithTag("Respawn");
if (spawnPoints != null)
{
foreach (var spawn in spawnPoints)
{
if (spawn.name == _spawnLocationName)
{
var interactable = spawn.GetComponent<BaseInteractableObject>();
Player.Instance.SetPosition(interactable._interactionPoint.position);
}
}
}
else
{
Player.Instance.SetPosition(Vector3.zero);
}
GameManager.Instance.Camera.ResetToPlayerPosition();
}
}