Files
SimUL/Assets/Scripts/InteractableObjects/AreaName.cs
T
2024-04-30 17:58:26 +03:00

21 lines
453 B
C#

using Assets.Scripts.Interfaces;
using UnityEngine;
public class AreaName : MonoBehaviour
{
[SerializeField]
private string _areaName;
private void OnTriggerEnter(Collider other)
{
if(other.gameObject.GetComponentInChildren<Player>() is Player)
{
(Player.Instance.Stats[StatsId.LocationName] as IStringStat).SetValue(_areaName);
}
}
private void OnTriggerStay(Collider other)
{
}
}