Files
SimUL/Assets/Scripts/DialogueSystem/ItemActionsUI.cs
T
2023-03-02 18:33:51 +02:00

38 lines
696 B
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class ItemActionsUI : MonoBehaviour
{
[SerializeField]
private TextMeshProUGUI _title;
[SerializeField]
private TextMeshProUGUI _description;
[SerializeField]
private Button _btnCancel;
private void Awake()
{
Hide();
}
public void Show(string title, string description)
{
_title.text = title;
_description.text = description;
_btnCancel.onClick.AddListener(() =>
{
Hide();
});
gameObject.SetActive(true);
}
private void Hide()
{
gameObject.SetActive(false);
//Destroy(gameObject);
}
}