Files
SimUL/Assets/Scripts/DialogueSystem/ConversationController.cs
T
Vladimir Koshevarov 582f0e393e CleanupCode add eating
2023-03-14 13:56:14 +02:00

89 lines
2.5 KiB
C#

//using Assets.Scripts.Actions.Interfaces;
//using System.Collections.Generic;
//using System.Linq;
//using TMPro;
//using UnityEngine;
//using UnityEngine.UI;
//public class ConversationController : MonoBehaviour
//{
// [SerializeField] public TextMeshProUGUI _title;
// [SerializeField] public Button _choiceButton;
// [SerializeField] private Button _btnApply;
// [SerializeField] private Button _btnClose;
// public ConversationChangeEvent conversationChangeEvent;
// private List<ChoiceController> choiceControllers = new();
// private IPlayerAction _selectedAction = null;
// private void Awake()
// {
// Hide();
// }
// public void Change(string title, List<IPlayerAction> options)
// {
// _btnApply.interactable = false;
// _btnClose.onClick.AddListener(() =>
// {
// Hide();
// });
// _btnApply.onClick.AddListener(() =>
// {
// ApplyActionOnPlayer(_selectedAction);
// });
// //Player.Instance.allowMovement = false;
// RemoveChoices();
// _title.text = title;
// gameObject.SetActive(true);
// for (var count = 0; count < options.Count; count++)
// {
// ChoiceController c = ChoiceController.AddChoiceButton(_choiceButton, options.ElementAt(count), count);
// c.conversationChangeEvent.AddListener(SelectAction);
// choiceControllers.Add(c);
// }
// StopAllCoroutines();
// Time.timeScale = 0;
// _choiceButton.gameObject.SetActive(false);
// }
// private void SelectAction(IPlayerAction action)
// {
// _selectedAction = action;
// if (action is ISellable)
// {
// // _btnApply.interactable = Player.Instance.Stats[StatsId.Money].Value >= (action as ISellable).Price;
// }
// }
// private void ApplyActionOnPlayer(IPlayerAction action)
// {
// //if (action is ISellable)
// // Player.Instance.BuyAction(action);
// }
// private void RemoveChoices()
// {
// foreach (ChoiceController c in choiceControllers)
// {
// c.conversationChangeEvent.RemoveAllListeners();
// Destroy(c.gameObject);
// }
// choiceControllers.Clear();
// }
// public void Hide()
// {
// RemoveChoices();
// gameObject.SetActive(false);
// Time.timeScale = 1;
// //Player.Instance.allowMovement = true;
// }
//}