Files
SimUL/Assets/Scripts/DialogueSystem/ChoiceController.cs
T
Vladimir Koshevarov 73f06d8754 added tooltips
2022-11-29 19:09:00 +02:00

46 lines
1.5 KiB
C#

using Assets.Scripts.Actions.Interfaces;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
[System.Serializable]
public class ConversationChangeEvent : UnityEvent<IPlayerAction> { }
public class ChoiceController : MonoBehaviour
{
public IPlayerAction _option;
public ConversationChangeEvent conversationChangeEvent;
// Update is called once per frame
public static ChoiceController AddChoiceButton(Button choiceButtonTemplate, IPlayerAction option, int index)
{
int buttonSpacing = -50;
Button button = Instantiate(choiceButtonTemplate);
button.transform.SetParent(choiceButtonTemplate.transform.parent);
button.transform.localScale = Vector3.one;
button.transform.localPosition = choiceButtonTemplate.transform.localPosition + new Vector3(0, index * buttonSpacing, 0);
button.name = option.Description;
button.gameObject.SetActive(true);
ChoiceController choiceController = button.GetComponent<ChoiceController>();
choiceController._option = option;
return choiceController;
}
private void Start()
{
if (conversationChangeEvent == null)
conversationChangeEvent = new ConversationChangeEvent();
var btn = GetComponent<Button>();
var txt = btn.GetComponentInChildren<TextMeshProUGUI>();
txt.text = _option.Description;
}
public void MakeChoice()
{
conversationChangeEvent.Invoke(_option);
}
}