Files
SimUL/Assets/Scripts/GameUIManager.cs
T
Vladimir Koshevarov 73f06d8754 added tooltips
2022-11-29 19:09:00 +02:00

53 lines
1.2 KiB
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
using static GameManager;
public class GameUIManager : MonoBehaviour
{
[SerializeField]
private PlayerManager _playerController;
[SerializeField]
private TextMeshProUGUI _timeText;
[SerializeField]
private TextMeshProUGUI _moneyText;
[SerializeField]
public Slider _energy;
[SerializeField]
public Slider _food;
// Start is called before the first frame update
private void OnEnable()
{
TimeManager.OnMinuteChanged += UpdateTime;
}
private void OnDisable()
{
TimeManager.OnMinuteChanged -= UpdateTime;
}
// Update is called once per frame
void Update()
{
_moneyText.text = $"${_playerController.PlayerStats[StatsId.Money].Value}";
}
private void UpdateTime()
{
if (_timeText != null)
{
_timeText.text = TimeManager.CurrentTime.ToString(@"hh\:mm");
}
_energy.value = (float)_playerController.PlayerStats[StatsId.Energy].Value;
_food.value = (float)_playerController.PlayerStats[StatsId.Food].Value;
}
}