Files
SimUL/Assets/Scripts/WaypointVisual.cs
T
2023-02-20 23:08:24 +02:00

26 lines
646 B
C#

using UnityEngine;
public class WaypointVisual : MonoBehaviour
{
[SerializeField]
private ParticleSystem _particleSystem;
[SerializeField]
private Transform _wayPoint;
private void Start()
{
MouseInputManager.Instance.OnMovementTargetSelected += Mouse_OnMovementTargetSelected;
}
private void Mouse_OnMovementTargetSelected(object sender, OnMovementTargetSelectedEventArgs e)
{
_wayPoint.position = e.PointToMove;
_particleSystem.Play();
}
private void OnDestroy()
{
MouseInputManager.Instance.OnMovementTargetSelected -= Mouse_OnMovementTargetSelected;
}
}