Files
SimUL/Assets/Scripts/InteractableObjects/ColaFreezer.cs
T
2023-03-05 13:37:50 +02:00

22 lines
573 B
C#

using UnityEngine;
public class ColaFreezer : BaseInteractableObject
{
[SerializeField]
private SellableItemSO _sellableItemSO;
public override void Interact(Player player)
{
//if (!player.IsHoldContainer())
//{
// //player.BuyObject(_sellableItemSO);
// // Spawn new object and set to player
// var transform = Instantiate(_sellableItemSO.prefab, _playerArrivePoint);
// var foodObject = transform.GetComponent<FoodItem>();
// player.SetFoodObject(foodObject);
//}
}
}