22 lines
573 B
C#
22 lines
573 B
C#
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using UnityEngine;
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public class ColaFreezer : BaseInteractableObject
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{
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[SerializeField]
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private SellableItemSO _sellableItemSO;
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public override void Interact(Player player)
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{
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//if (!player.IsHoldContainer())
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//{
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// //player.BuyObject(_sellableItemSO);
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// // Spawn new object and set to player
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// var transform = Instantiate(_sellableItemSO.prefab, _playerArrivePoint);
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// var foodObject = transform.GetComponent<FoodItem>();
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// player.SetFoodObject(foodObject);
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//}
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}
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}
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