Files
SimUL/Assets/Scripts/GameUIController.cs
T
2022-11-17 16:12:51 +02:00

46 lines
987 B
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class GameUIController : MonoBehaviour
{
[SerializeField]
private PlayerController _playerController;
[SerializeField]
private TextMeshProUGUI _timeText;
[SerializeField]
private TextMeshProUGUI _moneyText;
[SerializeField]
public Slider _energy;
// Start is called before the first frame update
private void OnEnable()
{
TimeManager.OnMinuteChanged += UpdateTime;
}
private void OnDisable()
{
TimeManager.OnMinuteChanged -= UpdateTime;
}
// Update is called once per frame
void Update()
{
_moneyText.text = $"${_playerController.money.Value}";
_energy.value = _playerController.energy.Value;
}
private void UpdateTime()
{
if (_timeText != null)
{
_timeText.text = TimeManager.CurrentTime.ToString(@"hh\:mm");
}
}
}