working on enemy movement logic
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@@ -7,15 +7,16 @@ public class EnemyAI :Character
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{
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float horizontal = 0;
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float vertical = 0;
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if (Mathf.Abs(Player.Instance.transform.position.y - transform.position.y) > 0.5f && isAllowVertical)
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{
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vertical = Player.Instance.transform.position.y - transform.position.y;
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horizontal = Player.Instance.transform.position.x - transform.position.x;
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if (Mathf.Abs(Player.Instance.transform.position.y - transform.position.y) > 0.5f && isAllowVertical)
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{
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vertical = Player.Instance.transform.position.y - transform.position.y;
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}
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base.MoveTo(horizontal, vertical);
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}
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}
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