working on enemy movement logic

This commit is contained in:
2023-06-27 06:39:44 +03:00
parent 55f8ce1eae
commit 19edcb33ab
2 changed files with 219 additions and 6 deletions
+214 -2
View File
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+5 -4
View File
@@ -7,15 +7,16 @@ public class EnemyAI :Character
{
float horizontal = 0;
float vertical = 0;
if (Mathf.Abs(Player.Instance.transform.position.y - transform.position.y) > 0.5f && isAllowVertical)
{
vertical = Player.Instance.transform.position.y - transform.position.y;
}else
if (Mathf.Abs(Player.Instance.transform.position.x - transform.position.x)>0.5f && isAllowHorisontal)
{
horizontal = Player.Instance.transform.position.x - transform.position.x;
}
if (Mathf.Abs(Player.Instance.transform.position.y - transform.position.y) > 0.5f && isAllowVertical)
{
vertical = Player.Instance.transform.position.y - transform.position.y;
}
base.MoveTo(horizontal, vertical);
}
}