New Sprites

This commit is contained in:
2023-06-29 16:37:37 +03:00
parent f3b0eb6234
commit d8f70ffef3
10 changed files with 73 additions and 217 deletions
+6 -5
View File
@@ -561,7 +561,7 @@ TilemapRenderer:
m_SortingLayer: 2
m_SortingOrder: 0
m_ChunkSize: {x: 32, y: 32, z: 32}
m_ChunkCullingBounds: {x: 0.019230783, y: 0.0153846145, z: 0}
m_ChunkCullingBounds: {x: 0.038461566, y: 0.0153846145, z: 0}
m_MaxChunkCount: 16
m_MaxFrameAge: 16
m_SortOrder: 0
@@ -2862,7 +2862,7 @@ GameObject:
- component: {fileID: 411449915}
- component: {fileID: 411449916}
m_Layer: 0
m_Name: Sprite
m_Name: Visual
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -2924,7 +2924,7 @@ SpriteRenderer:
m_SortingLayerID: -133646357
m_SortingLayer: 2
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: 0ad2983bed21bb049b065cbc6efc57e8, type: 3}
m_Sprite: {fileID: 2032460506, guid: 7c2d6acd22d2d0c40b84d99967afb42a, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
@@ -3458,6 +3458,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b3ead8e41e973dd43b93a8638ea30a36, type: 3}
m_Name:
m_EditorClassIdentifier:
_openDoor: {fileID: -1152093481, guid: 7c2d6acd22d2d0c40b84d99967afb42a, type: 3}
--- !u!61 &679297303
BoxCollider2D:
m_ObjectHideFlags: 0
@@ -4521,7 +4522,7 @@ TilemapRenderer:
m_SortingLayer: 2
m_SortingOrder: 0
m_ChunkSize: {x: 32, y: 32, z: 32}
m_ChunkCullingBounds: {x: 0.019230783, y: 0.007692337, z: 0}
m_ChunkCullingBounds: {x: 0.0153846145, y: 0.007692337, z: 0}
m_MaxChunkCount: 16
m_MaxFrameAge: 16
m_SortOrder: 0
@@ -5054,7 +5055,7 @@ TilemapRenderer:
m_SortingLayer: 2
m_SortingOrder: 0
m_ChunkSize: {x: 32, y: 32, z: 32}
m_ChunkCullingBounds: {x: 0.019230783, y: 0.0038461685, z: 0}
m_ChunkCullingBounds: {x: 0.019230783, y: 0, z: 0}
m_MaxChunkCount: 16
m_MaxFrameAge: 16
m_SortOrder: 0
@@ -3,10 +3,14 @@ using UnityEngine;
public class Door : MonoBehaviour,IDoor
{
[SerializeField]
private Sprite _openDoor;
public void OpenDoor()
{
//PlayOpenAnimation
GetComponentInChildren<SpriteRenderer>().sprite= _openDoor;
//Disable box collider
gameObject.GetComponent<BoxCollider2D>().enabled=false;
}
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+62 -40
View File
@@ -110,12 +110,12 @@ TextureImporter:
serializedVersion: 2
sprites:
- serializedVersion: 2
name: Tileset_0
name: StoneWithDirt
rect:
serializedVersion: 2
x: 91
y: 175
width: 135
x: 7
y: 248
width: 140
height: 133
alignment: 0
pivot: {x: 0.5, y: 0.5}
@@ -131,12 +131,12 @@ TextureImporter:
edges: []
weights: []
- serializedVersion: 2
name: Tileset_1
name: Ladder
rect:
serializedVersion: 2
x: 230
y: 176
width: 135
x: 163
y: 248
width: 134
height: 132
alignment: 0
pivot: {x: 0.5, y: 0.5}
@@ -152,13 +152,13 @@ TextureImporter:
edges: []
weights: []
- serializedVersion: 2
name: Tileset_2
name: Bridge
rect:
serializedVersion: 2
x: 371
y: 177
x: 310
y: 350
width: 135
height: 131
height: 23
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -173,11 +173,11 @@ TextureImporter:
edges: []
weights: []
- serializedVersion: 2
name: Tileset_3
name: Chest
rect:
serializedVersion: 2
x: 519
y: 176
x: 457
y: 302
width: 105
height: 68
alignment: 0
@@ -194,11 +194,11 @@ TextureImporter:
edges: []
weights: []
- serializedVersion: 2
name: Tileset_4
name: OpenChest
rect:
serializedVersion: 2
x: 633
y: 176
x: 571
y: 302
width: 102
height: 72
alignment: 0
@@ -215,11 +215,11 @@ TextureImporter:
edges: []
weights: []
- serializedVersion: 2
name: Tileset_5
name: Stone
rect:
serializedVersion: 2
x: 91
y: 35
x: 7
y: 108
width: 135
height: 134
alignment: 0
@@ -236,13 +236,13 @@ TextureImporter:
edges: []
weights: []
- serializedVersion: 2
name: Tileset_6
name: Breakable
rect:
serializedVersion: 2
x: 242
y: 32
width: 133
height: 131
x: 170
y: 104
width: 135
height: 133
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -257,15 +257,15 @@ TextureImporter:
edges: []
weights: []
- serializedVersion: 2
name: Tileset_7
name: DoorClosed
rect:
serializedVersion: 2
x: 425
y: 113
width: 40
height: 32
x: 315
y: 106
width: 133
height: 131
alignment: 0
pivot: {x: 0, y: 0}
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -277,6 +277,27 @@ TextureImporter:
indices:
edges: []
weights: []
- serializedVersion: 2
name: DoorOpen
rect:
serializedVersion: 2
x: 462
y: 106
width: 133
height: 131
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: f84bf45c4e72f0e469f1871ee52dab15
internalID: -1152093481
vertices: []
indices:
edges: []
weights: []
outline: []
physicsShape: []
bones: []
@@ -288,14 +309,15 @@ TextureImporter:
weights: []
secondaryTextures: []
nameFileIdTable:
Tileset_0: 1045964120
Tileset_1: -974747892
Tileset_2: 606517438
Tileset_3: -277072053
Tileset_4: 362627935
Tileset_5: 221868806
Tileset_6: -1109035998
Tileset_7: 2032460506
Breakable: -1109035998
Bridge: 606517438
Chest: -277072053
DoorClosed: 2032460506
DoorOpen: -1152093481
Ladder: -974747892
OpenChest: 362627935
Stone: 221868806
StoneWithDirt: 1045964120
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
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-36
View File
@@ -1,36 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
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MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0}
m_Name: wooden-ladder
m_EditorClassIdentifier:
m_Sprite: {fileID: 21300000, guid: 89ef4f64706367d498e9e80cd9d2819b, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Transform:
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m_InstancedGameObject: {fileID: 0}
m_Flags: 1
m_ColliderType: 1
-8
View File
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 54907339171673047ba183db663902df
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
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-127
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@@ -1,127 +0,0 @@
fileFormatVersion: 2
guid: 89ef4f64706367d498e9e80cd9d2819b
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
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enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
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borderMipMap: 0
mipMapsPreserveCoverage: 0
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mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
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streamingMipmaps: 0
streamingMipmapsPriority: 0
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grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
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filterMode: 1
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mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 1000
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
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flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
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swizzle: 50462976
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platformSettings:
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buildTarget: DefaultTexturePlatform
maxTextureSize: 512
resizeAlgorithm: 0
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textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
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- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
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buildTarget: Server
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overridden: 0
ignorePlatformSupport: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
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mipmapLimitGroupName:
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userData:
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assetBundleVariant: