New Sprites
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@@ -3,10 +3,14 @@ using UnityEngine;
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public class Door : MonoBehaviour,IDoor
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{
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[SerializeField]
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private Sprite _openDoor;
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public void OpenDoor()
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{
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//PlayOpenAnimation
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GetComponentInChildren<SpriteRenderer>().sprite= _openDoor;
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//Disable box collider
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gameObject.GetComponent<BoxCollider2D>().enabled=false;
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}
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