Files
Gnome-s-Bounty/Assets/Scripts/Environment/KeyChest.cs
T
vova 39e4e51866 Add player controller, state management, and input handling
- Implemented PlayerController.cs to manage player movement and actions.
- Created PlayerState.cs to track player lives, coins, and key status.
- Added CameraFollow.cs for smooth camera movement following the player.
- Developed Character.cs as an abstract class for character behavior.
- Introduced Enums.cs for defining TreasureType and MapElementType.
- Added IDoor interface for door interactions.
- Created InputActions.cs for handling player input actions.
- Implemented MainMenu.cs for basic menu functionality including play and exit options.
2026-06-17 22:43:59 +03:00

38 lines
867 B
C#

using UnityEngine;
public class KeyChest : MonoBehaviour
{
private bool _isOpened = false;
private void OnTriggerEnter2D(Collider2D collider)
{
if (_isOpened)
return;
var playerState = collider.GetComponent<PlayerState>();
if (playerState != null)
{
_isOpened = true;
// Update player state
playerState.SetKey();
// Notify GameManager of key collection
if (GameManager.Instance != null)
{
GameManager.Instance.SetKeyState(true);
}
// Notify LevelManager of key collection
if (LevelManager.Instance != null)
{
LevelManager.Instance.NotifyKeyCollected();
}
// Destroy the chest
Destroy(gameObject);
}
}
}