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- Renamed all instances of "Axe" to "Hammer" to align with game concept. - Updated architecture document to reflect full alignment with gameplay. - Removed ArchitectureMigration.md as it is no longer needed. - Added Evolution.md to track architectural improvements. - Created Guidelines.md for maintaining architectural consistency. - Established Systems.md to detail key gameplay systems and their files. - Improved project structure by organizing scripts into relevant folders.
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Implementation Guidelines
To maintain architectural consistency in Gnome’s Bounty, please follow these rules when adding new content:
- New World Objects: Place in
Scripts/EnvironmentObjects/. - New Managers: Place in
Scripts/Managers/. - New AI Behaviors: Add to
EnemyAI.csor create specialized classes inScripts/Enemies/. - UI Updates: Modify
UIManager.csand related scripts inScripts/Managers/.
Refer to Architecture.md for the full project structure.