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Gnome-s-Bounty/Assets/Docs/Guidelines.md
T
vova 9dc237bf27 Refactor project architecture for Gnome's Bounty
- Renamed all instances of "Axe" to "Hammer" to align with game concept.
- Updated architecture document to reflect full alignment with gameplay.
- Removed ArchitectureMigration.md as it is no longer needed.
- Added Evolution.md to track architectural improvements.
- Created Guidelines.md for maintaining architectural consistency.
- Established Systems.md to detail key gameplay systems and their files.
- Improved project structure by organizing scripts into relevant folders.
2026-06-21 23:56:53 +03:00

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Implementation Guidelines

To maintain architectural consistency in Gnomes Bounty, please follow these rules when adding new content:

  • New World Objects: Place in Scripts/EnvironmentObjects/.
  • New Managers: Place in Scripts/Managers/.
  • New AI Behaviors: Add to EnemyAI.cs or create specialized classes in Scripts/Enemies/.
  • UI Updates: Modify UIManager.cs and related scripts in Scripts/Managers/.

Refer to Architecture.md for the full project structure.