transfer between scenes
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@@ -25,6 +25,7 @@ public abstract class BaseInteractableObject : MonoBehaviour
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{ RadialMenuActions.Work, new RadialMenuActionDescription() { Description = "Work", IsEnabled = false } },
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{ RadialMenuActions.Eat, new RadialMenuActionDescription() { Description = "Eat", IsEnabled = false } },
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{ RadialMenuActions.Open, new RadialMenuActionDescription() { Description = "Open", IsEnabled = false } },
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{ RadialMenuActions.Enter, new RadialMenuActionDescription() { Description = "Enter", IsEnabled = false } },
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{ RadialMenuActions.Cancel, new RadialMenuActionDescription() { Description = "Cancel", IsEnabled = true } },
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};
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}
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@@ -5,6 +5,8 @@ public class Door : BaseInteractableObject
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[SerializeField]
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private string _scene;
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[SerializeField]
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private string _spawnPointInSceneName;
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[SerializeField]
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private string _exitName;
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protected override void PrepareMenuActions()
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@@ -15,7 +17,7 @@ public class Door : BaseInteractableObject
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Player.Instance.SetPosition(_interactionPoint.position);
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}
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_menuActions[RadialMenuActions.Open].IsEnabled = true;
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_menuActions[RadialMenuActions.Enter].IsEnabled = true;
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}
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protected override void InteractAction(RadialMenuActions interactAction)
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@@ -25,7 +27,7 @@ public class Door : BaseInteractableObject
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PlayerPrefs.SetString("lastExitName", _exitName.ToLower());
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}
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GameManager.Instance.Scene.Change(_scene);
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GameManager.Instance.Scene.Change(_scene, _spawnPointInSceneName);
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}
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}
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