transfer between scenes

This commit is contained in:
Vova
2023-12-11 19:35:11 +02:00
parent e7f082a774
commit 0c4d9b2481
9 changed files with 154 additions and 231 deletions
@@ -25,6 +25,7 @@ public abstract class BaseInteractableObject : MonoBehaviour
{ RadialMenuActions.Work, new RadialMenuActionDescription() { Description = "Work", IsEnabled = false } },
{ RadialMenuActions.Eat, new RadialMenuActionDescription() { Description = "Eat", IsEnabled = false } },
{ RadialMenuActions.Open, new RadialMenuActionDescription() { Description = "Open", IsEnabled = false } },
{ RadialMenuActions.Enter, new RadialMenuActionDescription() { Description = "Enter", IsEnabled = false } },
{ RadialMenuActions.Cancel, new RadialMenuActionDescription() { Description = "Cancel", IsEnabled = true } },
};
}
+4 -2
View File
@@ -5,6 +5,8 @@ public class Door : BaseInteractableObject
[SerializeField]
private string _scene;
[SerializeField]
private string _spawnPointInSceneName;
[SerializeField]
private string _exitName;
protected override void PrepareMenuActions()
@@ -15,7 +17,7 @@ public class Door : BaseInteractableObject
Player.Instance.SetPosition(_interactionPoint.position);
}
_menuActions[RadialMenuActions.Open].IsEnabled = true;
_menuActions[RadialMenuActions.Enter].IsEnabled = true;
}
protected override void InteractAction(RadialMenuActions interactAction)
@@ -25,7 +27,7 @@ public class Door : BaseInteractableObject
PlayerPrefs.SetString("lastExitName", _exitName.ToLower());
}
GameManager.Instance.Scene.Change(_scene);
GameManager.Instance.Scene.Change(_scene, _spawnPointInSceneName);
}
}