added test pane, NPC animation, hot dogs
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using Assets.Scripts.Actions;
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namespace Assets.Scripts.Buildings
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{
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public class HotDogs : BaseCell
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{
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protected override void Initialize()
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{
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_name = "Hot dogs";
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}
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protected override void BuildOptionsList()
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{
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_optionsList.Add("Hot Dog - 20$", new Eat(6, 15, 83));
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_optionsList.Add("Colas - 10$", new Eat(6, 10, 73));
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}
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}
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}
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@@ -0,0 +1,11 @@
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