sleeping ui dialog
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+1729
-26
File diff suppressed because it is too large
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@@ -0,0 +1,69 @@
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using System;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class SliderUI : MonoBehaviour
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{
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[SerializeField]
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private TextMeshProUGUI _title;
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[SerializeField]
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private TextMeshProUGUI _description;
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[SerializeField]
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private Button _btnCancel;
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[SerializeField]
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private Button _btnOk;
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[SerializeField]
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private Slider _slider;
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public static SliderUI Instance { get; private set; }
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private void Awake()
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{
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if (Instance != null)
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{
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return;
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}
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Instance = this;
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}
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private void Start()
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{
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Hide();
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}
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public TimeSpan ShowTimeSliderDialog(string title,string description,Action onCancel,Action<TimeSpan> onConfirm)
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{
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TimeSpan retTime=TimeSpan.Zero;
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gameObject.SetActive(true);
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_title.text = title;
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_description.text = description;
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_btnCancel.onClick.AddListener(() =>
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{
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onCancel?.Invoke();
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Hide();
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});
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_btnOk.onClick.AddListener(() =>
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{
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onConfirm?.Invoke(TimeSpan.FromSeconds(_slider.value));
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Hide();
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});
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return retTime;
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}
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private void Update()
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{
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var time = TimeSpan.FromSeconds(_slider.value);
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_description.text = $"{time.Hours} hours {time.Minutes} minutes";
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}
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private void Hide()
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{
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gameObject.SetActive(false);
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 108151baa6db03042b0bcf80b1a30a66
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -11,9 +11,20 @@ public class Bed : BaseInteractableObject
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}
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private void OnAnimationFinished()
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{
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TimeManager.Instance.Pause();
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SliderUI.Instance.ShowTimeSliderDialog("Go to sleep", "Sleep until", OnCancel,OnConfirm);
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}
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private void OnCancel()
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{
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TimeManager.Instance.Resume();
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OnFastForwardEnd();
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}
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private void OnConfirm(TimeSpan time)
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{
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_player.SetPlayerActing(PlayerStates.Sleeping);
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TimeManager.Instance.FastForward(TimeSpan.FromHours(8), OnFastForwardEnd);
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TimeManager.Instance.FastForward(time, OnFastForwardEnd);
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}
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private void OnFastForwardEnd()
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@@ -34,7 +34,7 @@ public class TimeManager : MonoBehaviour
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private TimeSpan _timeToStop;
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private Action _callBackOnFastForward;
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private bool _isPause = false;
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private void Awake()
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{
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@@ -62,8 +62,11 @@ public class TimeManager : MonoBehaviour
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// Update is called once per frame
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void Update()
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{
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UpdateTime();
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RotateSun();
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if (!_isPause)
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{
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UpdateTime();
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RotateSun();
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}
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}
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private void UpdateTime()
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@@ -86,6 +89,7 @@ public class TimeManager : MonoBehaviour
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public void FastForward(TimeSpan timeToStop,Action callBack)
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{
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_isPause = false;
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_timeToStop = _currentTime.Add(timeToStop);
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_minuteToRealTime = 0.03f;
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_callBackOnFastForward= callBack;
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@@ -120,4 +124,14 @@ public class TimeManager : MonoBehaviour
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return diff;
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}
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public void Pause()
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{
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_isPause = true;
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}
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internal void Resume()
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{
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_isPause = false;
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}
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}
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