sleeping ui dialog
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@@ -11,9 +11,20 @@ public class Bed : BaseInteractableObject
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}
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private void OnAnimationFinished()
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{
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TimeManager.Instance.Pause();
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SliderUI.Instance.ShowTimeSliderDialog("Go to sleep", "Sleep until", OnCancel,OnConfirm);
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}
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private void OnCancel()
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{
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TimeManager.Instance.Resume();
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OnFastForwardEnd();
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}
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private void OnConfirm(TimeSpan time)
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{
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_player.SetPlayerActing(PlayerStates.Sleeping);
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TimeManager.Instance.FastForward(TimeSpan.FromHours(8), OnFastForwardEnd);
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TimeManager.Instance.FastForward(time, OnFastForwardEnd);
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}
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private void OnFastForwardEnd()
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