Player can hold shopping basket
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using UnityEngine;
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public class ContainerItem : MonoBehaviour
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{
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[SerializeField]
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private ContainerSO _containerSO;
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public ContainerSO GetContainerObjectSO()
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{
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return _containerSO;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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userData:
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@@ -0,0 +1,12 @@
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using UnityEngine;
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public class FoodItem : MonoBehaviour
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{
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[SerializeField]
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private SellableItemSO _foodObjectSO;
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public SellableItemSO GetFoodObjectSO()
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{
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return _foodObjectSO;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ef8197297f5651a4082c2562c95e5cd5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,12 @@
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using UnityEngine;
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public class SellableItem : MonoBehaviour
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{
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[SerializeField]
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private SellableItemSO _foodObjectSO;
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public SellableItemSO GetFoodObjectSO()
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{
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return _foodObjectSO;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 329673eaf27345041afad67ebb166565
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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