start to change action system
This commit is contained in:
@@ -10,6 +10,7 @@ public class ConversationChangeEvent : UnityEvent<BaseAction> { }
|
||||
|
||||
public class ChoiceController : MonoBehaviour
|
||||
{
|
||||
public PlayerController playerController;
|
||||
public KeyValuePair<string, BaseAction> _option;
|
||||
public ConversationChangeEvent conversationChangeEvent;
|
||||
// Update is called once per frame
|
||||
@@ -41,6 +42,7 @@ public class ChoiceController : MonoBehaviour
|
||||
|
||||
public void MakeChoice()
|
||||
{
|
||||
playerController.TryBuyAction(_option.Value);
|
||||
conversationChangeEvent.Invoke(_option.Value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,16 +11,14 @@ public class ConversationController : MonoBehaviour
|
||||
public TextMeshProUGUI _title;
|
||||
[SerializeField]
|
||||
public Button _choiceButton;
|
||||
|
||||
[SerializeField]
|
||||
private Button _closeBtn;
|
||||
|
||||
public ConversationChangeEvent conversationChangeEvent;
|
||||
private List<ChoiceController> choiceControllers = new();
|
||||
public static ConversationController Instance { get; private set; }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
Hide();
|
||||
}
|
||||
|
||||
@@ -35,17 +33,14 @@ public class ConversationController : MonoBehaviour
|
||||
ChoiceController c = ChoiceController.AddChoiceButton(_choiceButton, options.ElementAt(count), count);
|
||||
choiceControllers.Add(c);
|
||||
}
|
||||
_closeBtn.onClick.AddListener(() =>
|
||||
{
|
||||
Hide();
|
||||
});
|
||||
|
||||
StopAllCoroutines();
|
||||
|
||||
|
||||
Time.timeScale = 0;
|
||||
_choiceButton.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void RemoveChoices()
|
||||
{
|
||||
foreach (ChoiceController c in choiceControllers)
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using Assets.Scripts.Actions;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -22,19 +20,7 @@ public class TestingQuestionDialog : MonoBehaviour
|
||||
});
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
Dictionary<string, BaseAction> optionsList = new Dictionary<string, BaseAction>
|
||||
{
|
||||
{ "Hamburgers - 83$", new Eat(null, 6, 1, 83) },
|
||||
{ "Cheesburger - 94$", new Eat(null, 6, 1, 94) },
|
||||
{ "Astro chicken - 131$", new Eat(null, 6, 1, 131) },
|
||||
{ "Fries - 68$", new Eat(null, 6, 1, 68) },
|
||||
{ "Shakes - 108$", new Eat(null, 6, 1, 108) },
|
||||
{ "Colas - 73$", new Eat(null, 6, 1, 73) }
|
||||
};
|
||||
ConversationController.Instance.Change("Monolith burger", optionsList);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user