monolith burger door have trigger to open a menu
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@@ -6,25 +6,29 @@ namespace Assets.Scripts.Buildings
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{
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public abstract class BaseCell : MonoBehaviour
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{
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public Dictionary<string, BaseAction> OptionsList;
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protected BaseCell()
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{
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OptionsList = new Dictionary<string, BaseAction>();
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}
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protected abstract void BuildOptionsList();
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protected string _name;
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protected Dictionary<string, BaseAction> _optionsList;
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// Start is called before the first frame update
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void Start()
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{
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_optionsList = new Dictionary<string, BaseAction>();
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Initialize();
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BuildOptionsList();
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}
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// Update is called once per frame
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void Update()
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{
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}
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protected abstract void Initialize();
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protected abstract void BuildOptionsList();
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void OnTriggerEnter(Collider other)
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{
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ConversationController.Instance.Change(_name, _optionsList);
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}
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}
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}
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@@ -1,17 +1,28 @@
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using Assets.Scripts.Actions;
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using UnityEngine;
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namespace Assets.Scripts.Buildings
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{
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public class Burger : BaseCell
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{
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protected override void Initialize()
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{
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_name = "Monolith burger";
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}
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protected override void BuildOptionsList()
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{
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OptionsList.Add("Hamburgers - 83$", new Eat(null, 6, 1, 83));
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OptionsList.Add("Cheesburger - 94$", new Eat(null, 6, 1, 94));
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OptionsList.Add("Astro chicken - 131$", new Eat(null, 6, 1, 131));
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OptionsList.Add("Fries - 68$", new Eat(null, 6, 1, 68));
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OptionsList.Add("Shakes - 108$", new Eat(null, 6, 1, 108));
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OptionsList.Add("Colas - 73$", new Eat(null, 6, 1, 73));
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_optionsList.Add("Hamburgers - 83$", new Eat(null, 6, 1, 83));
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_optionsList.Add("Cheesburger - 94$", new Eat(null, 6, 1, 94));
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_optionsList.Add("Astro chicken - 131$", new Eat(null, 6, 1, 131));
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_optionsList.Add("Fries - 68$", new Eat(null, 6, 1, 68));
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_optionsList.Add("Shakes - 108$", new Eat(null, 6, 1, 108));
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_optionsList.Add("Colas - 73$", new Eat(null, 6, 1, 73));
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}
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void OnTriggerEnter(Collider other)
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{
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ConversationController.Instance.Change(_name, _optionsList);
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}
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}
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}
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@@ -6,7 +6,12 @@ namespace Assets.Scripts.Buildings
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{
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protected override void BuildOptionsList()
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{
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OptionsList.Add("Rest", new Relax(null, 6, 1));
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_optionsList.Add("Rest", new Relax(null, 6, 1));
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}
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protected override void Initialize()
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{
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throw new System.NotImplementedException();
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}
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}
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}
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