remove unnecessary models in animation folder
player waypoint indicator walk and idle animations stop when menu opens
This commit is contained in:
@@ -10,7 +10,8 @@ AnimatorState:
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m_Name: Idle
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m_Speed: 1
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m_CycleOffset: 0
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- {fileID: -3094273592758750395}
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m_IKOnFeet: 0
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@@ -20,12 +21,62 @@ AnimatorState:
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m_TimeParameterActive: 0
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &-4118095680844902652
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m_Name:
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &-3094273592758750395
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: IsWalking
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 2054557213282875720}
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m_ExitTime: 0.9849699
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!91 &9100000
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AnimatorController:
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m_ObjectHideFlags: 0
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@@ -34,7 +85,19 @@ AnimatorController:
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m_PrefabAsset: {fileID: 0}
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m_Name: FemaleAnimation
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serializedVersion: 5
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m_AnimatorParameters: []
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m_AnimatorParameters:
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- m_Name: IsWalking
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m_Type: 4
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m_DefaultFloat: 0
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m_Controller: {fileID: 0}
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- m_Name: IsRunning
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m_Name: Base Layer
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@@ -59,14 +122,125 @@ AnimatorStateMachine:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Walk
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--- !u!1102 &8788785512435524937
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Load Diff
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 97347029913f1b54a8f9c17f0d666686
|
||||
NativeFormatImporter:
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||||
externalObjects: {}
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||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
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