remove unnecessary models in animation folder
player waypoint indicator walk and idle animations stop when menu opens
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using UnityEngine;
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public class CameraPlayerFollow : MonoBehaviour
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{
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[SerializeField]
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private Transform _playerTransform;
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private Vector3 _cameraOffset;
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[SerializeField]
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[Range(0.01f, 1.0f)]
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private float _smoothFactor = 0.5f;
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// Start is called before the first frame update
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void Start()
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{
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_cameraOffset = transform.position - _playerTransform.position;
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transform.LookAt(_playerTransform);
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}
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void LateUpdate()
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{
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Vector3 newPosition = _playerTransform.position + _cameraOffset;
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transform.position = Vector3.Slerp(transform.position, newPosition, _smoothFactor);
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}
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}
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