remove unnecessary models in animation folder
player waypoint indicator walk and idle animations stop when menu opens
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@@ -1,32 +1,47 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AI;
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public class CharacterMovement : MonoBehaviour
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{
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public NavMeshAgent playerNavMeshAgent;
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public NavMeshAgent player;
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public Animator playerAnimator;
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public Camera playerCamera;
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public ParticleSystem targetDest;
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public bool allowMovement=true;
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// Start is called before the first frame update
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void Start()
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{
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allowMovement = true;
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}
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// Update is called once per frame
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void Update()
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{
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if(Input.GetMouseButton(0))
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if (allowMovement)
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{
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Ray myRay=playerCamera.ScreenPointToRay(Input.mousePosition);
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RaycastHit hit;
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if(Physics.Raycast(myRay, out hit))
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if (Input.GetMouseButton(0))
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{
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playerNavMeshAgent.SetDestination(hit.point);
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Ray myRay = playerCamera.ScreenPointToRay(Input.mousePosition);
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if (Physics.Raycast(myRay, out RaycastHit hit))
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{
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targetDest.transform.position = hit.point;
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targetDest.Play();
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player.SetDestination(hit.point);
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}
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}
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}
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else
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{
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player.SetDestination(player.transform.position);
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player.velocity=Vector3.zero;
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}
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if(player.velocity!=Vector3.zero)
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{
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playerAnimator.SetBool("IsWalking",true);
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}
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else if (player.velocity == Vector3.zero)
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{
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playerAnimator.SetBool("IsWalking", false);
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}
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}
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}
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