Fix shop System
add food indicator
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@@ -1,23 +1,23 @@
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using Assets.Scripts.Actions;
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namespace Assets.Scripts.Buildings
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{
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public class Burger : BaseCell
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{
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protected override void Initialize()
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{
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_name = "Monolith burger";
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}
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protected override void BuildOptionsList()
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{
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_optionsList.Add("Hamburgers - 83$", new Eat(6, 1, 83));
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_optionsList.Add("Cheesburger - 94$", new Eat(6, 1, 94));
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_optionsList.Add("Astro chicken - 131$", new Eat(6, 1, 131));
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_optionsList.Add("Fries - 68$", new Eat(6, 1, 68));
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_optionsList.Add("Shakes - 108$", new Eat(6, 1, 108));
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_optionsList.Add("Colas - 73$", new Eat(6, 1, 73));
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}
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}
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}
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using Assets.Scripts.Actions;
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namespace Assets.Scripts.Buildings
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{
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public class Burger : BaseCell
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{
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protected override void Initialize()
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{
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_name = "Monolith burger";
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}
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protected override void BuildOptionsList()
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{
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_optionsList.Add("Hamburgers - 83$", new Eat(6, 10, 83));
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_optionsList.Add("Cheesburger - 94$", new Eat(6, 1, 94));
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_optionsList.Add("Astro chicken - 131$", new Eat(6, 1, 131));
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_optionsList.Add("Fries - 68$", new Eat(6, 1, 68));
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_optionsList.Add("Shakes - 108$", new Eat(6, 1, 108));
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_optionsList.Add("Colas - 73$", new Eat(6, 1, 73));
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}
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}
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}
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