Fix shop System

add food indicator
This commit is contained in:
Vladimir Koshevarov
2022-11-17 17:24:00 +02:00
parent be3161d7e4
commit c8047bd170
16 changed files with 663 additions and 286 deletions
+23 -23
View File
@@ -1,23 +1,23 @@
using Assets.Scripts.Actions;
namespace Assets.Scripts.Buildings
{
public class Burger : BaseCell
{
protected override void Initialize()
{
_name = "Monolith burger";
}
protected override void BuildOptionsList()
{
_optionsList.Add("Hamburgers - 83$", new Eat(6, 1, 83));
_optionsList.Add("Cheesburger - 94$", new Eat(6, 1, 94));
_optionsList.Add("Astro chicken - 131$", new Eat(6, 1, 131));
_optionsList.Add("Fries - 68$", new Eat(6, 1, 68));
_optionsList.Add("Shakes - 108$", new Eat(6, 1, 108));
_optionsList.Add("Colas - 73$", new Eat(6, 1, 73));
}
}
}
using Assets.Scripts.Actions;
namespace Assets.Scripts.Buildings
{
public class Burger : BaseCell
{
protected override void Initialize()
{
_name = "Monolith burger";
}
protected override void BuildOptionsList()
{
_optionsList.Add("Hamburgers - 83$", new Eat(6, 10, 83));
_optionsList.Add("Cheesburger - 94$", new Eat(6, 1, 94));
_optionsList.Add("Astro chicken - 131$", new Eat(6, 1, 131));
_optionsList.Add("Fries - 68$", new Eat(6, 1, 68));
_optionsList.Add("Shakes - 108$", new Eat(6, 1, 108));
_optionsList.Add("Colas - 73$", new Eat(6, 1, 73));
}
}
}