fix popup item menu and refactor ui system

This commit is contained in:
Vova
2023-12-11 16:16:18 +02:00
parent bf088009f6
commit e7f082a774
14 changed files with 131 additions and 63 deletions
@@ -39,7 +39,7 @@ public abstract class BaseInteractableObject : MonoBehaviour
{
case InteractionStatus.None:
var filteredActions = _menuActions.Where(x => x.Value.IsEnabled).ToDictionary(i => i.Key, i => i.Value) ;
UIManager.Instance.ShowItemsMenu(filteredActions, PopupMenuCallback);
GameManager.Instance.UI.ShowItemPopupMenu(filteredActions, PopupMenuCallback);
_currentStatus = InteractionStatus.WaitForChoose;
break;
case InteractionStatus.Complete:
+1 -1
View File
@@ -15,7 +15,7 @@ public class Bed : BaseInteractableObject
private void OnAnimationFinished()
{
UIManager.Instance.ShowTimeSliderDialog("Go to sleep", "Sleep until", OnCancel, OnConfirm);
GameManager.Instance.UI.ShowTimeSliderDialog("Go to sleep", "Sleep until", OnCancel, OnConfirm);
}
private void OnCancel()
{
@@ -42,7 +42,7 @@ public class CashierDesk : BaseInteractableObject
BuyItems();
break;
case RadialMenuActions.Work:
UIManager.Instance.ShowTimeSliderDialog($"Work", $"Work as {_playerJob.Description}", OnCancel, OnConfirm);
GameManager.Instance.UI.ShowTimeSliderDialog($"Work", $"Work as {_playerJob.Description}", OnCancel, OnConfirm);
break;
default:
print("unknown action");
@@ -12,7 +12,7 @@ public class OfficeTable : BaseInteractableObject
protected override void InteractAction(RadialMenuActions interactAction)
{
UIManager.Instance.ShowJobSelectionDialog("Job agency", null, OnConfirm);
GameManager.Instance.UI.ShowJobSelectionDialog("Job agency", null, OnConfirm);
}
private void OnConfirm(JobInfoSO selectedJob)
@@ -11,13 +11,11 @@ public class SelectedVisual : MonoBehaviour
private void Start()
{
InGameMouseHandler.OnSelectedObjectChanged += Mouse_OnSelectedObjectChanged;
print($"{_selectedObject.name} is subscribed to OnSelectedObjectChanged");
}
private void OnDestroy()
{
InGameMouseHandler.OnSelectedObjectChanged -= Mouse_OnSelectedObjectChanged;
print($"{_selectedObject.name} is Unsubscribed to OnSelectedObjectChanged");
}
private void Mouse_OnSelectedObjectChanged(object sender, OnSelectedObjectChangedEventArgs e)
+5
View File
@@ -4,6 +4,9 @@ public class GameManager : MonoBehaviour
{
[SerializeField]
private CameraSystem _cameraSystem;
[SerializeField]
private UISystem _uiSystem;
private bool _isPause;
private InputSystem _inputSystem;
@@ -14,6 +17,8 @@ public class GameManager : MonoBehaviour
public InputSystem Input => _inputSystem;
public SceneManager Scene => _sceneManager;
public TimeSystem Time => _timeSystem;
public UISystem UI => _uiSystem;
public static GameManager Instance { get; private set; }
private void Awake()
+5 -13
View File
@@ -39,6 +39,8 @@ public class InGameMouseHandler : UnityEngine.Object
{
if (!EventSystem.current.IsPointerOverGameObject())
{
GameManager.Instance.UI.ClosePopupMenu();
if (_selectedObject != null)
{
_waypointVisual.SetWaypoint(_selectedObject._interactionPoint.position);
@@ -58,26 +60,16 @@ public class InGameMouseHandler : UnityEngine.Object
public void Update()
{
_ray = _camera.ScreenPointToRay(Mouse.current.position.ReadValue());
//if(EventSystem.current.IsPointerOverGameObject())
//{
// return;
//}
//hide rounded menu
if (Physics.Raycast(_ray, out var mouseRaycastHit, 100f, _selectableLayerMask))
{
mouseRaycastHit.transform.TryGetComponent(out _selectedObject);
if (_selectedObject != null)
{
OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = _selectedObject });
}
else
{
OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = null });
return;
}
}
else
{
OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = null });
}
_selectedObject = null;
OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = null });
}
}
+2 -2
View File
@@ -31,7 +31,7 @@ public class JobSelectorUI : MonoBehaviour
public void ShowJobSelectionDialog(string title, Action onCancel, Action<JobInfoSO> onConfirm)
{
UIManager.Instance.Freeze();
GameManager.Instance.UI.Freeze();
gameObject.SetActive(true);
_title.text = title;
@@ -95,7 +95,7 @@ public class JobSelectorUI : MonoBehaviour
private void CloseDialog()
{
UIManager.Instance.Unfreeze();
GameManager.Instance.UI.Unfreeze();
Destroy(this);
}
+7 -7
View File
@@ -42,22 +42,22 @@ public class RadialMenuItem : MonoBehaviour
{
b.onClick.AddListener(() =>
{
CloseDialog();
Hide();
Close();
_menuButtonClick?.Invoke(_actions.ElementAt(buttonNumber).Key);
});
}
private void CloseDialog()
public void CancelAndClose()
{
UIManager.Instance.Unfreeze();
Destroy(_popupMenu);
Destroy(this);
Close();
_menuButtonClick?.Invoke(RadialMenuActions.Cancel);
}
private void Hide()
private void Close()
{
GameManager.Instance.UI.Unfreeze();
Destroy(this);
gameObject.SetActive(false);
Destroy(gameObject);
}
+2 -2
View File
@@ -22,7 +22,7 @@ public class TimeSliderUI : MonoBehaviour
{
GameManager.Instance.Time.OnFastForwardEnd += CloseDialog;
GameManager.Instance.Pause();
UIManager.Instance.Freeze();
GameManager.Instance.UI.Freeze();
gameObject.SetActive(true);
_title.text = title;
@@ -46,7 +46,7 @@ public class TimeSliderUI : MonoBehaviour
private void CloseDialog()
{
UIManager.Instance.Unfreeze();
GameManager.Instance.UI.Unfreeze();
Destroy(this);
}
@@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using UnityEngine;
public class UIManager : MonoBehaviour
public class UISystem : MonoBehaviour
{
[SerializeField]
private TimeSliderUI _timeSliderPrefab;
@@ -13,16 +13,7 @@ public class UIManager : MonoBehaviour
[SerializeField]
private RadialMenuItem _radialMenuItemPrefab;
public static UIManager Instance { get; private set; }
private void Awake()
{
if (Instance != null)
{
return;
}
Instance = this;
}
RadialMenuItem _popupMenu;
private void Start()
{
@@ -41,14 +32,21 @@ public class UIManager : MonoBehaviour
jobSelector.ShowJobSelectionDialog(title, onCancel, onConfirm);
}
public void ShowItemsMenu(Dictionary<RadialMenuActions, RadialMenuActionDescription> actions,Action<RadialMenuActions> itemsMenuCallback)
public void ShowItemPopupMenu(Dictionary<RadialMenuActions, RadialMenuActionDescription> actions,Action<RadialMenuActions> itemsMenuCallback)
{
var popupMenu = Instantiate(_radialMenuItemPrefab);
popupMenu.transform.transform.SetParent(transform, false);
popupMenu.transform.position = Input.mousePosition;
popupMenu.ShowButtons(popupMenu, actions,itemsMenuCallback);
_popupMenu = Instantiate(_radialMenuItemPrefab);
_popupMenu.transform.transform.SetParent(transform, false);
_popupMenu.transform.position = Input.mousePosition;
_popupMenu.ShowButtons(_popupMenu, actions,itemsMenuCallback);
}
public void ClosePopupMenu()
{
if (_popupMenu != null)
{
_popupMenu.CancelAndClose();
}
}
public void Freeze()
{
_blurOverlay.SetActive(true);
@@ -58,9 +56,4 @@ public class UIManager : MonoBehaviour
{
_blurOverlay.SetActive(false);
}
private void OnDisable()
{
}
}