99 lines
1.7 KiB
Markdown
99 lines
1.7 KiB
Markdown
# Gnome’s Bounty — HUD Specification
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**Style:** Cartoony, thick outlines, simple shapes
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**Resolution target:** 1080p and scalable
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**Background:** Transparent for icons
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**HUD version:** 1.0
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---
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# 1. HUD Icons
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## 1.1 Axe Icon
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- Shape: stylized magical axe
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- Outline: thick, dark brown
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- Colors: steel gray blade, wooden handle
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- Rune glow: soft blue
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- States:
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- Ready (bright, saturated)
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- Cooldown (grayed out, circular timer overlay)
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## 1.2 Key Icon
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- Large cartoon key
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- Gold color with bright highlight
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- Thick outline
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- Slight sparkle effect
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## 1.3 Chest Icon
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- Wooden chest with metal bands
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- Closed version
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- Open version (optional)
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- Gold coins peeking out
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## 1.4 Coin Icon
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- Round gold coin
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- Thick outline
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- Simple embossed rune
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## 1.5 Life Icon
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- Gnome face portrait
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- Big beard, helmet
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- Neutral expression
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- Optional: damaged version for low HP
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---
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# 2. HUD Panels
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## 2.1 Main HUD Panel
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- Wooden plank background
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- Rope or metal brackets on edges
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- Slight shadow behind panel
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## 2.2 Pause Panel
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- Darkened background overlay
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- Wooden frame
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- Large readable buttons
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## 2.3 Inventory Panel (optional)
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- Grid layout
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- Wooden frame
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- Thick borders
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---
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# 3. Buttons
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## 3.1 Style
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- Rounded rectangular shape
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- Thick outline
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- Bright colors (green, blue, orange)
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- Large readable text
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## 3.2 Buttons List
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- Play
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- Pause
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- Resume
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- Exit
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- Retry
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---
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# 4. Animation Notes
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- Axe cooldown: circular wipe animation
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- Coin pickup: bounce + sparkle
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- Key pickup: rotation + glow
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- Life loss: shake + fade
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---
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# 5. Versioning
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HUD v1.0 includes:
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- All core icons
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- Panels
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- Buttons
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Future versions may add:
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- Minimap
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- Quest markers
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- Animated UI frames
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