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# Gnomes Bounty — HUD Specification
**Style:** Cartoony, thick outlines, simple shapes
**Resolution target:** 1080p and scalable
**Background:** Transparent for icons
**HUD version:** 1.0
---
# 1. HUD Icons
## 1.1 Axe Icon
- Shape: stylized magical axe
- Outline: thick, dark brown
- Colors: steel gray blade, wooden handle
- Rune glow: soft blue
- States:
- Ready (bright, saturated)
- Cooldown (grayed out, circular timer overlay)
## 1.2 Key Icon
- Large cartoon key
- Gold color with bright highlight
- Thick outline
- Slight sparkle effect
## 1.3 Chest Icon
- Wooden chest with metal bands
- Closed version
- Open version (optional)
- Gold coins peeking out
## 1.4 Coin Icon
- Round gold coin
- Thick outline
- Simple embossed rune
## 1.5 Life Icon
- Gnome face portrait
- Big beard, helmet
- Neutral expression
- Optional: damaged version for low HP
---
# 2. HUD Panels
## 2.1 Main HUD Panel
- Wooden plank background
- Rope or metal brackets on edges
- Slight shadow behind panel
## 2.2 Pause Panel
- Darkened background overlay
- Wooden frame
- Large readable buttons
## 2.3 Inventory Panel (optional)
- Grid layout
- Wooden frame
- Thick borders
---
# 3. Buttons
## 3.1 Style
- Rounded rectangular shape
- Thick outline
- Bright colors (green, blue, orange)
- Large readable text
## 3.2 Buttons List
- Play
- Pause
- Resume
- Exit
- Retry
---
# 4. Animation Notes
- Axe cooldown: circular wipe animation
- Coin pickup: bounce + sparkle
- Key pickup: rotation + glow
- Life loss: shake + fade
---
# 5. Versioning
HUD v1.0 includes:
- All core icons
- Panels
- Buttons
Future versions may add:
- Minimap
- Quest markers
- Animated UI frames