player can work now

This commit is contained in:
2023-04-10 18:01:16 +03:00
parent f2753a363b
commit 2f69a2b046
19 changed files with 267 additions and 64 deletions
@@ -1,12 +1,14 @@
using UnityEngine;
using static UnityEditor.Experimental.GraphView.GraphView;
public class BaseInteractableObject : MonoBehaviour
{
[SerializeField]
public Transform _interactionPoint;
protected Player _player;
public virtual void Interact(Player player)
{
Debug.Log("Interact with some object");
_player=player;
}
}
+1 -2
View File
@@ -2,11 +2,10 @@ using System;
public class Bed : BaseInteractableObject
{
private Player _player;
public override void Interact(Player player)
{
_player = player;
base.Interact(player);
_player.SetPlayerAnimation(AnimationStates.Sitting, OnAnimationFinished);
}
@@ -1,52 +1,88 @@
using System;
using UnityEngine;
public class CashierDesk : BaseInteractableObject
{
[SerializeField]
private ContainerSO _containerSO;
[SerializeField]
private JobInfoSO _jobInfo;
//_optionsList.Add("Hamburgers - 83$", new Eat(6, 10, 83));
//_optionsList.Add("Cheesburger - 94$", new Eat(6, 1, 94));
//_optionsList.Add("Astro chicken - 131$", new Eat(6, 1, 131));
//_optionsList.Add("Fries - 68$", new Eat(6, 1, 68));
//_optionsList.Add("Shakes - 108$", new Eat(6, 1, 108));
//_optionsList.Add("Colas - 73$", new Eat(6, 1, 73));
public override void Interact(Player player)
{
base.Interact(player);
if (player.IsHoldContainerItem())
{
var playerContainer = player.GetContainerItem();
if (playerContainer.IsSalebleItems())
BuyItems();
}
else
{
// if player work here
if (player.JobPosition == _jobInfo.JobPosition)
{
var playerItemsList = playerContainer.GetItems();
player.ClearContainerItem();
float finalPrice = 0;
foreach (SellableItemSO item in playerItemsList)
{
finalPrice += item.Price;
}
var transform = Instantiate(_containerSO.prefab, _interactionPoint);
var containerItem = transform.GetComponent<ContainerItem>();
if (containerItem == null)
{
Debug.LogError("Container Item is null");
return;
}
player.Pay(finalPrice);
foreach (var item in playerContainer.GetItems())
{
var foodItemSO = ScriptableObject.CreateInstance<FoodItemSO>();
foodItemSO.ItemName = item.ItemName;
foodItemSO.Energy = 0;
containerItem.AddItem(foodItemSO);
}
player.SetContainerItem(containerItem);
UIManager.Instance.ShowTimeSliderDialog($"Work", $"Work as {_jobInfo.Description}", OnCancel, OnConfirm);
}
else
{
print("You don't work here");
}
}
}
private void BuyItems()
{
var playerContainer = _player.GetContainerItem();
if (playerContainer.IsSalebleItems())
{
var playerItemsList = playerContainer.GetItems();
_player.ClearContainerItem();
float finalPrice = 0;
foreach (SellableItemSO item in playerItemsList)
{
finalPrice += item.Price;
}
var transform = Instantiate(_containerSO.prefab, _interactionPoint);
var containerItem = transform.GetComponent<ContainerItem>();
if (containerItem == null)
{
Debug.LogError("Container Item is null");
return;
}
_player.Pay(finalPrice);
foreach (var item in playerContainer.GetItems())
{
var foodItemSO = ScriptableObject.CreateInstance<FoodItemSO>();
foodItemSO.ItemName = item.ItemName;
foodItemSO.Energy = 0;
containerItem.AddItem(foodItemSO);
}
_player.SetContainerItem(containerItem);
}
}
private void OnCancel()
{
OnFastForwardEnd();
}
float _totalSalary;
private void OnConfirm(TimeSpan time)
{
_totalSalary = (float)(time.TotalHours * _jobInfo.Salary);
_player.SetPlayerActing(PlayerStates.Working);
TimeManager.Instance.FastForward(time);
TimeManager.Instance.OnFastForwardEnd += OnFastForwardEnd;
}
private void OnFastForwardEnd()
{
_player.AddMoney(_totalSalary);
_player.SetPlayerActing(PlayerStates.Awake);
TimeManager.Instance.OnFastForwardEnd -= OnFastForwardEnd;
}
}
+1 -1
View File
@@ -18,7 +18,7 @@ public class Door : BaseInteractableObject
public override void Interact(Player player)
{
print($"Player go to {_scene}");
base.Interact(player);
if (!string.IsNullOrEmpty(_exitName))
{
PlayerPrefs.SetString("lastExitName", _exitName.ToLower());
+2 -3
View File
@@ -9,13 +9,12 @@ public class Fridge : BaseInteractableObject
private ContainerSO _containerSO;
[SerializeField]
//private ItemActionsUI _actionsMenu;
private Player _player;
private List<FoodItemSO> _foodObjects = new List<FoodItemSO>();
public override void Interact(Player player)
{
_player = player;
base.Interact(player);
if (player.IsHoldContainerItem())
{
var playerContainer = player.GetContainerItem();
@@ -1,15 +1,20 @@
using System;
using UnityEngine;
using static UnityEditor.Experimental.GraphView.GraphView;
public class OfficeTable : BaseInteractableObject
{
[SerializeField]
private JobsListSO _jobPositionsSO;
public override void Interact(Player player)
{
UIManager.Instance.ShowJobSelectionDialog("Job agency", "job offers", null, null);
base.Interact(player);
UIManager.Instance.ShowJobSelectionDialog("Job agency", "job offers", null, OnConfirm);
}
private void OnConfirm()
{
_player.JobPosition = JobPositions.Clerk;
}
}
@@ -9,6 +9,7 @@ public class ShopingContainer : BaseInteractableObject
public override void Interact(Player player)
{
base.Interact(player);
if (!player.IsHoldContainerItem())
{
var transform = Instantiate(_containerSO.prefab, _interactionPoint);
@@ -8,6 +8,7 @@ public class StoreContainer : BaseInteractableObject
public override void Interact(Player player)
{
base.Interact(player);
if (player.IsHoldContainerItem())
{
var clone = Instantiate(_sellableItemSO);