added Cinemachine
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@@ -0,0 +1,13 @@
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using Cinemachine;
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using UnityEngine;
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public class CameraSystem : MonoBehaviour
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{
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[SerializeField]
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private CinemachineVirtualCamera _camera;
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private const float _rotateSpeed = 300f;
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void Update()
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{
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 4ba7a715b2719ca45aa1d964bc9d2f92
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -2,6 +2,7 @@
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"dependencies": {
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"com.unity.ai.navigation": "1.1.1",
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"com.unity.animation.rigging": "1.2.1",
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"com.unity.cinemachine": "2.9.5",
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"com.unity.collab-proxy": "2.0.0",
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"com.unity.ide.rider": "3.0.18",
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"com.unity.ide.visualstudio": "2.0.17",
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@@ -28,6 +28,15 @@
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.cinemachine": {
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"version": "2.9.5",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.test-framework": "1.1.31"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.collab-proxy": {
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"version": "2.0.0",
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"depth": 0,
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