added new models
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fileFormatVersion: 2
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guid: c02bf6168cad9c34a9ac580fe7836023
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 24d51f03d0f165940b9740ed259291a6
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: a2490cb1fa8b6cd49a5622fd0a0a5d19
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ModelImporter:
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||||||
|
serializedVersion: 22200
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internalIDToNameTable: []
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externalObjects: {}
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materials:
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materialImportMode: 2
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materialName: 0
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materialSearch: 1
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materialLocation: 1
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animations:
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legacyGenerateAnimations: 4
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bakeSimulation: 0
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resampleCurves: 1
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optimizeGameObjects: 0
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removeConstantScaleCurves: 0
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motionNodeName:
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rigImportErrors:
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rigImportWarnings:
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animationImportErrors:
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animationImportWarnings:
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animationRetargetingWarnings:
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animationDoRetargetingWarnings: 0
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importAnimatedCustomProperties: 0
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importConstraints: 0
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animationCompression: 1
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animationRotationError: 0.5
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animationPositionError: 0.5
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animationScaleError: 0.5
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animationWrapMode: 0
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extraUserProperties: []
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clipAnimations: []
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isReadable: 0
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meshes:
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lODScreenPercentages: []
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globalScale: 1
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meshCompression: 0
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addColliders: 0
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useSRGBMaterialColor: 1
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sortHierarchyByName: 1
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importVisibility: 1
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importBlendShapes: 1
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importCameras: 1
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importLights: 1
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nodeNameCollisionStrategy: 1
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fileIdsGeneration: 2
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swapUVChannels: 0
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generateSecondaryUV: 0
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useFileUnits: 1
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keepQuads: 0
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weldVertices: 1
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bakeAxisConversion: 0
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preserveHierarchy: 0
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skinWeightsMode: 0
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maxBonesPerVertex: 4
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minBoneWeight: 0.001
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optimizeBones: 1
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meshOptimizationFlags: -1
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indexFormat: 0
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secondaryUVAngleDistortion: 8
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secondaryUVAreaDistortion: 15.000001
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secondaryUVHardAngle: 88
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secondaryUVMarginMethod: 1
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secondaryUVMinLightmapResolution: 40
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secondaryUVMinObjectScale: 1
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secondaryUVPackMargin: 4
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useFileScale: 1
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strictVertexDataChecks: 0
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tangentSpace:
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normalSmoothAngle: 60
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normalImportMode: 0
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tangentImportMode: 3
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normalCalculationMode: 4
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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blendShapeNormalImportMode: 1
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normalSmoothingSource: 0
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referencedClips: []
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importAnimation: 1
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humanDescription:
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|
serializedVersion: 3
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||||||
|
human: []
|
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|
skeleton: []
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
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||||||
|
legStretch: 0.05
|
||||||
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feetSpacing: 0
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||||||
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globalScale: 1
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rootMotionBoneName:
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hasTranslationDoF: 0
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hasExtraRoot: 0
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skeletonHasParents: 1
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lastHumanDescriptionAvatarSource: {instanceID: 0}
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autoGenerateAvatarMappingIfUnspecified: 1
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|
animationType: 2
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humanoidOversampling: 1
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avatarSetup: 0
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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importBlendShapeDeformPercent: 1
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remapMaterialsIfMaterialImportModeIsNone: 0
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additionalBone: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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|
guid: a94dc3a3cdbada3458b5d81d6e9b7f3e
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|
folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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|
assetBundleName:
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|
assetBundleVariant:
|
||||||
@@ -0,0 +1,98 @@
|
|||||||
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#usda 1.0
|
||||||
|
(
|
||||||
|
customLayerData = {
|
||||||
|
string author = "ambientCG (ambientCG.com)"
|
||||||
|
string copyright = "CC0 1.0 Public Domain Dedication (https://creativecommons.org/publicdomain/zero/1.0/)"
|
||||||
|
string generator = "ambientCG USD Script (v2)"
|
||||||
|
string title = "Metal012 by ambientCG"
|
||||||
|
string url = "https://ambientcg.com/a/Metal012"
|
||||||
|
}
|
||||||
|
defaultPrim = "ambientCG_Metal012_2K_JPG"
|
||||||
|
)
|
||||||
|
|
||||||
|
def Material "ambientCG_Metal012_2K_JPG"
|
||||||
|
{
|
||||||
|
token outputs:surface.connect = </ambientCG_Metal012_2K_JPG/PBRShader.outputs:surface>
|
||||||
|
|
||||||
|
def Shader "TextureCoordinateReader"
|
||||||
|
{
|
||||||
|
uniform token info:id = "UsdPrimvarReader_float2"
|
||||||
|
token inputs:varname = "st"
|
||||||
|
float2 outputs:result
|
||||||
|
}
|
||||||
|
|
||||||
|
def Shader "PBRShader"
|
||||||
|
{
|
||||||
|
uniform token info:id = "UsdPreviewSurface"
|
||||||
|
color3f inputs:diffuseColor.connect = </ambientCG_Metal012_2K_JPG/diffuseColor.outputs:rgb>
|
||||||
|
float inputs:metallic.connect = </ambientCG_Metal012_2K_JPG/metallic.outputs:r>
|
||||||
|
float inputs:displacement.connect = </ambientCG_Metal012_2K_JPG/displacement.outputs:r>
|
||||||
|
normal3f inputs:normal.connect = </ambientCG_Metal012_2K_JPG/normal.outputs:rgb>
|
||||||
|
float inputs:roughness.connect = </ambientCG_Metal012_2K_JPG/roughness.outputs:r>
|
||||||
|
int inputs:useSpecularWorkflow = 0
|
||||||
|
token outputs:surface
|
||||||
|
}
|
||||||
|
|
||||||
|
def Shader "diffuseColor"
|
||||||
|
{
|
||||||
|
uniform token info:id = "UsdUVTexture"
|
||||||
|
float4 inputs:fallback = (0.8, 0.8, 0.8, 1)
|
||||||
|
asset inputs:file = @Metal012_2K_Color.jpg@
|
||||||
|
float2 inputs:st.connect = </ambientCG_Metal012_2K_JPG/TextureCoordinateReader.outputs:result>
|
||||||
|
token inputs:sourceColorSpace = "sRGB"
|
||||||
|
token inputs:wrapS = "repeat"
|
||||||
|
token inputs:wrapT = "repeat"
|
||||||
|
float3 outputs:rgb
|
||||||
|
}
|
||||||
|
|
||||||
|
def Shader "displacement"
|
||||||
|
{
|
||||||
|
uniform token info:id = "UsdUVTexture"
|
||||||
|
float4 inputs:fallback = (0.5, 0.5, 0.5, 1)
|
||||||
|
asset inputs:file = @Metal012_2K_Displacement.jpg@
|
||||||
|
float2 inputs:st.connect = </ambientCG_Metal012_2K_JPG/TextureCoordinateReader.outputs:result>
|
||||||
|
token inputs:sourceColorSpace = "raw"
|
||||||
|
token inputs:wrapS = "repeat"
|
||||||
|
token inputs:wrapT = "repeat"
|
||||||
|
float outputs:r
|
||||||
|
}
|
||||||
|
|
||||||
|
def Shader "roughness"
|
||||||
|
{
|
||||||
|
uniform token info:id = "UsdUVTexture"
|
||||||
|
float4 inputs:fallback = (1, 1, 1, 1)
|
||||||
|
asset inputs:file = @Metal012_2K_Roughness.jpg@
|
||||||
|
float2 inputs:st.connect = </ambientCG_Metal012_2K_JPG/TextureCoordinateReader.outputs:result>
|
||||||
|
token inputs:sourceColorSpace = "raw"
|
||||||
|
token inputs:wrapS = "repeat"
|
||||||
|
token inputs:wrapT = "repeat"
|
||||||
|
float outputs:r
|
||||||
|
}
|
||||||
|
|
||||||
|
def Shader "metallic"
|
||||||
|
{
|
||||||
|
uniform token info:id = "UsdUVTexture"
|
||||||
|
float4 inputs:fallback = (0, 0, 0, 1)
|
||||||
|
asset inputs:file = @Metal012_2K_Metalness.jpg@
|
||||||
|
float2 inputs:st.connect = </ambientCG_Metal012_2K_JPG/TextureCoordinateReader.outputs:result>
|
||||||
|
token inputs:sourceColorSpace = "raw"
|
||||||
|
token inputs:wrapS = "repeat"
|
||||||
|
token inputs:wrapT = "repeat"
|
||||||
|
float outputs:r
|
||||||
|
}
|
||||||
|
|
||||||
|
def Shader "normal"
|
||||||
|
{
|
||||||
|
uniform token info:id = "UsdUVTexture"
|
||||||
|
float4 inputs:fallback = (0, 0, 1, 1)
|
||||||
|
asset inputs:file = @Metal012_2K_NormalGL.jpg@
|
||||||
|
float2 inputs:st.connect = </ambientCG_Metal012_2K_JPG/TextureCoordinateReader.outputs:result>
|
||||||
|
float4 inputs:bias = (-1, -1, -1, 0)
|
||||||
|
float4 inputs:scale = (2, 2, 2, 1)
|
||||||
|
token inputs:sourceColorSpace = "raw"
|
||||||
|
token inputs:wrapS = "repeat"
|
||||||
|
token inputs:wrapT = "repeat"
|
||||||
|
float3 outputs:rgb
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: cd31c51e0bd3e96428ec0cef8ed92491
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||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
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||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: d48955bfd873ac0498a3f05fcb9c0c44
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||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
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|
assetBundleVariant:
|
||||||
|
After Width: | Height: | Size: 1.5 MiB |
@@ -0,0 +1,124 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d8ce031d197c4184d8a85b317bb1fa73
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 12
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 0
|
||||||
|
wrapV: 0
|
||||||
|
wrapW: 0
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
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|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
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|
overridden: 0
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|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
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|
textureCompression: 1
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|
compressionQuality: 50
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|
crunchedCompression: 0
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|
allowsAlphaSplitting: 0
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|
overridden: 0
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|
androidETC2FallbackOverride: 0
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|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
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|
- serializedVersion: 3
|
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|
buildTarget: Server
|
||||||
|
maxTextureSize: 2048
|
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|
resizeAlgorithm: 0
|
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|
textureFormat: -1
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|
textureCompression: 1
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|
compressionQuality: 50
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|
crunchedCompression: 0
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|
allowsAlphaSplitting: 0
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|
overridden: 0
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|
androidETC2FallbackOverride: 0
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|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
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|
pSDRemoveMatte: 0
|
||||||
|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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|
After Width: | Height: | Size: 2.2 MiB |
@@ -0,0 +1,124 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: c0fe10a2a7ec81c4685961ef20e51b80
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 12
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
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@@ -0,0 +1,20 @@
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|
using System.Runtime.Serialization;
|
||||||
|
|
||||||
|
public enum StatsId { Money, RentAccount, Food, Energy, BankAccount, Job, }
|
||||||
|
public enum Tasks { Move, Interact, Rotate };
|
||||||
|
public enum TaskStatus { Waiting, InProgress, Complete };
|
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|
public enum AnimationStates
|
||||||
|
{
|
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|
[EnumMember(Value = "Idle")]
|
||||||
|
Idle,
|
||||||
|
[EnumMember(Value = "Move")]
|
||||||
|
Walking,
|
||||||
|
[EnumMember(Value = "Sleeping")]
|
||||||
|
Sleeping,
|
||||||
|
[EnumMember(Value = "StandToSit")]
|
||||||
|
[BlockingAnimation]
|
||||||
|
Sitting,
|
||||||
|
[EnumMember(Value = "SitToStand")]
|
||||||
|
[BlockingAnimation]
|
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|
Standing
|
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|
};
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@@ -4,15 +4,15 @@ using UnityEngine;
|
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public class ColaFreezer : BaseInteractableObject
|
public class ColaFreezer : BaseInteractableObject
|
||||||
{
|
{
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private FoodObjectSO _foodObjectSO;
|
private SellableItemSO _sellableItemSO;
|
||||||
|
|
||||||
public override void Interact(Player player)
|
public override void Interact(Player player)
|
||||||
{
|
{
|
||||||
if (!player.HasFoodObject())
|
if (!player.HasFoodObject())
|
||||||
{
|
{
|
||||||
player.BuyObject(_foodObjectSO);
|
//player.BuyObject(_sellableItemSO);
|
||||||
// Spawn new object and set to player
|
// Spawn new object and set to player
|
||||||
var transform = Instantiate(_foodObjectSO.prefab, _playerArrivePoint);
|
var transform = Instantiate(_sellableItemSO.prefab, _playerArrivePoint);
|
||||||
var foodObject = transform.GetComponent<FoodObject>();
|
var foodObject = transform.GetComponent<FoodObject>();
|
||||||
player.SetFoodObject(foodObject);
|
player.SetFoodObject(foodObject);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,27 +7,7 @@ using System.Runtime.Serialization;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.AI;
|
using UnityEngine.AI;
|
||||||
|
|
||||||
public class BlockingAnimation : Attribute
|
public class BlockingAnimation : Attribute{}
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
public enum Tasks { Move, Interact, Rotate };
|
|
||||||
public enum TaskStatus { Waiting, InProgress, Complete };
|
|
||||||
public enum AnimationStates
|
|
||||||
{
|
|
||||||
[EnumMember(Value = "Idle")]
|
|
||||||
Idle,
|
|
||||||
[EnumMember(Value = "Move")]
|
|
||||||
Walking,
|
|
||||||
[EnumMember(Value = "Sleeping")]
|
|
||||||
Sleeping,
|
|
||||||
[EnumMember(Value = "StandToSit")]
|
|
||||||
[BlockingAnimation]
|
|
||||||
Sitting,
|
|
||||||
[EnumMember(Value = "SitToStand")]
|
|
||||||
[BlockingAnimation]
|
|
||||||
Standing
|
|
||||||
};
|
|
||||||
|
|
||||||
public class Player : MonoBehaviour
|
public class Player : MonoBehaviour
|
||||||
{
|
{
|
||||||
@@ -106,7 +86,7 @@ public class Player : MonoBehaviour
|
|||||||
_currentTask.UpdateStatus(MoveToPoint());
|
_currentTask.UpdateStatus(MoveToPoint());
|
||||||
break;
|
break;
|
||||||
case Tasks.Interact:
|
case Tasks.Interact:
|
||||||
if (pathComplete(_currentTask.TagretObject._playerArrivePoint.position))
|
if (IsPathComplete(_currentTask.TagretObject._playerArrivePoint.position))
|
||||||
_currentTask.UpdateStatus(InteractWithObject(_currentTask.TagretObject));
|
_currentTask.UpdateStatus(InteractWithObject(_currentTask.TagretObject));
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -131,10 +111,10 @@ public class Player : MonoBehaviour
|
|||||||
Vector2 velocity = (Time.deltaTime > 1e-5f) ? _groundDeltaPosition / Time.deltaTime : Vector2.zero;
|
Vector2 velocity = (Time.deltaTime > 1e-5f) ? _groundDeltaPosition / Time.deltaTime : Vector2.zero;
|
||||||
_animator.SetFloat(WALK_VELOCITY, velocity.y);
|
_animator.SetFloat(WALK_VELOCITY, velocity.y);
|
||||||
|
|
||||||
return pathComplete(_navAgent.destination) ? TaskStatus.Complete : TaskStatus.InProgress;
|
return IsPathComplete(_navAgent.destination) ? TaskStatus.Complete : TaskStatus.InProgress;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool pathComplete(Vector3 destination)
|
private bool IsPathComplete(Vector3 destination)
|
||||||
{
|
{
|
||||||
if (Vector3.Distance(destination, _navAgent.transform.position) <= _navAgent.radius)
|
if (Vector3.Distance(destination, _navAgent.transform.position) <= _navAgent.radius)
|
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{
|
{
|
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@@ -216,10 +196,9 @@ public class Player : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BuyObject(FoodObjectSO objectToBuy)
|
public void Pay(float amount)
|
||||||
{
|
{
|
||||||
Stats[StatsId.Money].deduct(objectToBuy.objectPrice);
|
Stats[StatsId.Money].deduct(amount);
|
||||||
//action.ApplyAction(this);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public float Eat()
|
public float Eat()
|
||||||
@@ -238,6 +217,7 @@ public class Player : MonoBehaviour
|
|||||||
?.GetCustomAttribute<EnumMemberAttribute>(false)
|
?.GetCustomAttribute<EnumMemberAttribute>(false)
|
||||||
?.Value;
|
?.Value;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static bool IsBlockingAnimation<T>(T value)
|
private static bool IsBlockingAnimation<T>(T value)
|
||||||
where T : struct, IConvertible
|
where T : struct, IConvertible
|
||||||
{
|
{
|
||||||
@@ -247,7 +227,6 @@ public class Player : MonoBehaviour
|
|||||||
return attr != null;
|
return attr != null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void SetFoodObject(FoodObject foodObject)
|
public void SetFoodObject(FoodObject foodObject)
|
||||||
{
|
{
|
||||||
foodObject.transform.parent = _holdPoint;
|
foodObject.transform.parent = _holdPoint;
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
public enum StatsId { Money, RentAccount, Food, Energy, BankAccount, Job, }
|
|
||||||
public class PlayerStats
|
public class PlayerStats
|
||||||
{
|
{
|
||||||
public static Dictionary<StatsId, Stat> CreateInitialStats()
|
public static Dictionary<StatsId, Stat> CreateInitialStats()
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[CreateAssetMenu()]
|
[CreateAssetMenu()]
|
||||||
public class FoodObjectSO : ScriptableObject
|
public class SellableItemSO : ScriptableObject
|
||||||
{
|
{
|
||||||
public Transform prefab;
|
public Transform prefab;
|
||||||
public string objectName;
|
public string objectName;
|
||||||