improve movements
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@@ -138,6 +138,7 @@ public class Player : MonoBehaviour
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{
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if (Vector3.Distance(destination, _navAgent.transform.position) <= _navAgent.radius)
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{
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transform.position = destination;
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if (!_navAgent.hasPath || _navAgent.velocity.sqrMagnitude < 0.2f)
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{
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SetPlayerAnimation(AnimationStates.Idle);
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