Player can hold shopping basket

This commit is contained in:
Vladimir Koshevarov
2023-03-05 13:37:50 +02:00
parent 5e4be5be1c
commit 905d159f4e
29 changed files with 2576 additions and 160 deletions
-12
View File
@@ -1,12 +0,0 @@
using UnityEngine;
public class FoodObject : MonoBehaviour
{
[SerializeField]
private FoodObjectSO _foodObjectSO;
public FoodObjectSO GetFoodObjectSO()
{
return _foodObjectSO;
}
}
@@ -8,14 +8,14 @@ public class ColaFreezer : BaseInteractableObject
public override void Interact(Player player)
{
if (!player.HasFoodObject())
{
//player.BuyObject(_sellableItemSO);
// Spawn new object and set to player
var transform = Instantiate(_sellableItemSO.prefab, _playerArrivePoint);
var foodObject = transform.GetComponent<FoodObject>();
player.SetFoodObject(foodObject);
}
//if (!player.IsHoldContainer())
//{
// //player.BuyObject(_sellableItemSO);
// // Spawn new object and set to player
// var transform = Instantiate(_sellableItemSO.prefab, _playerArrivePoint);
// var foodObject = transform.GetComponent<FoodItem>();
// player.SetFoodObject(foodObject);
//}
}
}
+25 -25
View File
@@ -9,36 +9,36 @@ public class Fridge : BaseInteractableObject
[SerializeField]
private ItemActionsUI _actionsMenu;
private List<FoodObject> _foodObjects = new List<FoodObject>();
private List<FoodItem> _foodObjects = new List<FoodItem>();
public override void Interact(Player player)
{
_actionsMenu.Show(_containerSO.Name, $"Max items:{_containerSO.MaxCapacity} current items: {_containerSO.CurrentItemsCount}");
if (player.HasFoodObject())
{
if (_foodObjects.Count < _containerSO.MaxCapacity)
{
_foodObjects.Add(player.GetFoodObject());
player.ClearFoodObject();
Debug.Log($"Fridge have {_foodObjects.Count} pices of food");
}
else
Debug.Log($"Fridge is full");
}
else
{
//Eat menu
if (_foodObjects.Count > 0)
{
while (player.Stats[StatsId.Food].Value < player.Stats[StatsId.Food].MaxValue && _foodObjects.Count > 0)
{
_foodObjects.RemoveAt(0);
player.Eat();
}
}
}
_containerSO.CurrentItemsCount = _foodObjects.Count;
//if (player.IsHoldContainer())
//{
// if (_foodObjects.Count < _containerSO.MaxCapacity)
// {
// _foodObjects.Add(player.GetFoodObject());
// player.ClearFoodObject();
// Debug.Log($"Fridge have {_foodObjects.Count} pices of food");
// }
// else
// Debug.Log($"Fridge is full");
//}
//else
//{
// //Eat menu
// if (_foodObjects.Count > 0)
// {
// while (player.Stats[StatsId.Food].Value < player.Stats[StatsId.Food].MaxValue && _foodObjects.Count > 0)
// {
// _foodObjects.RemoveAt(0);
// player.Eat();
// }
// }
//}
//_containerSO.CurrentItemsCount = _foodObjects.Count;
}
@@ -0,0 +1,8 @@
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@@ -0,0 +1,12 @@
using UnityEngine;
public class ContainerItem : MonoBehaviour
{
[SerializeField]
private ContainerSO _containerSO;
public ContainerSO GetContainerObjectSO()
{
return _containerSO;
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,12 @@
using UnityEngine;
public class FoodItem : MonoBehaviour
{
[SerializeField]
private SellableItemSO _foodObjectSO;
public SellableItemSO GetFoodObjectSO()
{
return _foodObjectSO;
}
}
@@ -0,0 +1,12 @@
using UnityEngine;
public class SellableItem : MonoBehaviour
{
[SerializeField]
private SellableItemSO _foodObjectSO;
public SellableItemSO GetFoodObjectSO()
{
return _foodObjectSO;
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,26 @@
using UnityEngine;
public class ShopingContainer : BaseInteractableObject
{
[SerializeField]
private ContainerSO _containerSO;
[SerializeField]
private ItemActionsUI _actionsMenu;
public override void Interact(Player player)
{
if (!player.IsHoldContainerItem())
{
var transform = Instantiate(_containerSO.prefab, _playerArrivePoint);
var containerItem = transform.GetComponent<ContainerItem>();
if (containerItem == null)
{
Debug.LogError("Container Item is null");
return;
}
player.SetContainerItem(containerItem);
}
}
}
@@ -0,0 +1,11 @@
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+18 -15
View File
@@ -7,7 +7,7 @@ using System.Runtime.Serialization;
using UnityEngine;
using UnityEngine.AI;
public class BlockingAnimation : Attribute{}
public class BlockingAnimation : Attribute { }
public class Player : MonoBehaviour
{
@@ -32,7 +32,7 @@ public class Player : MonoBehaviour
private const string WALK_VELOCITY = "WalkVelocity";
private FoodObject _foodObject;
private ContainerItem _containerItem;
private void Awake()
{
@@ -116,7 +116,10 @@ public class Player : MonoBehaviour
private bool IsPathComplete(Vector3 destination)
{
if (Vector3.Distance(destination, _navAgent.transform.position) <= _navAgent.radius)
var dest = new Vector3(destination.x, 0, destination.z);
var pos = new Vector3(_navAgent.transform.position.x, 0, _navAgent.transform.position.z);
if (Vector3.Distance(dest, pos) <= _navAgent.radius)
{
transform.position = destination;
if (!_navAgent.hasPath || _navAgent.velocity.sqrMagnitude < 0.2f)
@@ -227,26 +230,26 @@ public class Player : MonoBehaviour
return attr != null;
}
public void SetFoodObject(FoodObject foodObject)
public void SetContainerItem(ContainerItem containerItem)
{
foodObject.transform.parent = _holdPoint;
foodObject.transform.localPosition = Vector3.zero;
_foodObject = foodObject;
Debug.Log($"player hold {foodObject.GetFoodObjectSO().name}");
containerItem.transform.parent = _holdPoint;
containerItem.transform.localPosition = Vector3.zero;
_containerItem = containerItem;
}
public FoodObject GetFoodObject()
public ContainerItem GetContainerItem()
{
return _foodObject;
return _containerItem;
}
public void ClearFoodObject()
public void ClearContainerItem()
{
Destroy(_foodObject.gameObject);
_foodObject = null;
Destroy(_containerItem.gameObject);
_containerItem = null;
}
public bool HasFoodObject()
public bool IsHoldContainerItem()
{
return _foodObject != null;
return _containerItem != null;
}
}
@@ -6,4 +6,5 @@ public class ContainerSO : ScriptableObject
public string Name;
public int MaxCapacity;
public int CurrentItemsCount;
public Transform prefab;
}
@@ -0,0 +1,18 @@
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m_Name: ShopingBasket
m_EditorClassIdentifier:
Name: Shoping basket
MaxCapacity: 5
CurrentItemsCount: 0
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